From 4c9c50c9fb8f1479c6aad252f67307b5e670f6cc Mon Sep 17 00:00:00 2001 From: OmniBlade Date: Sat, 8 Jan 2022 23:53:39 +0000 Subject: [PATCH] [RA] Fixes engineer capture in partial alliance. Fixes issue where if a player2 was allied with player1, but not vice versa, player1 would not be able to capture player2 buildings. Enables existing WW patch for the issue. --- redalert/defines.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/redalert/defines.h b/redalert/defines.h index 129687a2..22b218bf 100644 --- a/redalert/defines.h +++ b/redalert/defines.h @@ -102,7 +102,7 @@ //#define FIXIT_FAST_LOAD // Enables faster INI loading // These fixes will cause the game to go out of sync. -//#define FIXIT_ENGINEER_CAPTURE // If building not allied, will still capture if engineer not allied with building. +#define FIXIT_ENGINEER_CAPTURE // If building allied, will still capture if engineer not allied with building. //#define FIXIT_HELI_LANDING // Fixes so new helicopters land at free helipad //#define FIXIT_MINE_PASSABLE // Fixes units not driving onto mines