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Game logo swap

Game logo swap #172

Re-run triggered March 28, 2026 00:00
Status Success
Total duration 4m 29s
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yaml-linter.yml

on: pull_request
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11 warnings
YAML Linter
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4.2.2, actions/setup-dotnet@v4.1.0, space-wizards/submodule-dependency@v0.1.5. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
YAML Linter: RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Island.cs#L380
'SharedPhysicsSystem.SetAwake(EntityUid, PhysicsComponent, bool, bool)' is obsolete: 'Use SetAwake with EntityUid<PhysicsComponent>'
YAML Linter: RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Island.cs#L335
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
YAML Linter: RobustToolbox/Robust.Shared/Containers/ContainerManagerComponent.cs#L32
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
YAML Linter: RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L1209
'SharedTransformSystem.SetLocalRotation(TransformComponent, Angle)' is obsolete: 'use override with EntityUid'
YAML Linter: RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L1195
'SharedTransformSystem.SetLocalRotation(TransformComponent, Angle)' is obsolete: 'use override with EntityUid'
YAML Linter: RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs#L863
'TransformComponent.Anchored.set' is obsolete: 'Use the SharedTransformSystem.AnchorEntity/Unanchor methods instead.'
YAML Linter: RobustToolbox/Robust.Shared/Prototypes/PrototypeManager.ValidateFields.cs#L173
'ValidatePrototypeIdAttribute<>' is obsolete: 'Use a static readonly ProtoId<T> instead'
YAML Linter: RobustToolbox/Robust.Shared/Player/Filter.cs#L279
'EntitySystem.TryGet<T>(out T?)' is obsolete: 'Either use a dependency, resolve and cache IEntityManager manually, or use EntityManager.System<T>()'
YAML Linter: RobustToolbox/Robust.Shared/Random/RandomExtensions.cs#L22
'IRobustRandom.GetRandom()' is obsolete: 'Do not access the underlying implementation'
YAML Linter: RobustToolbox/Robust.Shared/ComponentTrees/ComponentTreeSystem.cs#L346
'ComponentTreeSystem<TTreeComp, TComp>.QueryAabb(HashSet<ComponentTreeEntry<TComp>>, MapId, Box2Rotated, bool)' is obsolete: 'Use Entity<T> variant'