-
Notifications
You must be signed in to change notification settings - Fork 3
/
CMakeLists.txt
135 lines (112 loc) · 3.58 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
cmake_minimum_required(VERSION 3.21)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/")
if(POLICY CMP0069)
cmake_policy(SET CMP0069 NEW)
endif()
if(POLICY CMP0063)
cmake_policy(SET CMP0063 NEW)
endif()
if(POLICY CMP0091)
cmake_policy(SET CMP0091 NEW)
endif()
if(NOT DEFINED CMAKE_POSITION_INDEPENDENT_CODE)
SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
endif()
include(VcpkgIntegration)
project(nodemod)
include(CompilerRuntime)
list(APPEND SOURCES_LIST
"src/lib/dllapi.cpp"
"src/lib/engine_api.cpp"
"src/lib/h_export.cpp"
"src/lib/meta_api.cpp"
"src/lib/public.cpp"
"src/node/nodeimpl.cpp"
"src/node/uvloop.cpp"
"src/node/resource.cpp"
"src/node/events.cpp"
"src/bindings/functions.cpp"
"src/bindings/bindings.cpp"
"src/bindings/players.cpp"
"src/common/logger.cpp"
"src/auto/dll_events.cpp"
"src/auto/dll_functions.cpp"
"src/auto/engine_events.cpp"
"src/auto/engine_functions.cpp"
"src/structures/entity.cpp"
)
# required for proper plugin loading from metamod, don't touch
if(WIN32)
list(APPEND SOURCES_LIST "src/nodemod.def")
endif()
add_library(${PROJECT_NAME} SHARED ${SOURCES_LIST})
find_path(HLSDK_DIRECTORY "cl_dll/GameStudioModelRenderer.h" PATH_SUFFIXES "hlsdk")
find_path(METAMOD_DIRECTORY "metamod/api_info.h" PATH_SUFFIXES "metamod")
target_include_directories(${PROJECT_NAME} PRIVATE
"${HLSDK_DIRECTORY}/common"
"${HLSDK_DIRECTORY}/dlls"
"${HLSDK_DIRECTORY}/engine"
"${HLSDK_DIRECTORY}/game_shared"
"${HLSDK_DIRECTORY}/pm_shared"
"${HLSDK_DIRECTORY}/public"
"${METAMOD_DIRECTORY}/metamod"
"src"
"deps/node/include"
"deps/v8"
"deps/uv"
)
set_target_properties(${PROJECT_NAME} PROPERTIES
OUTPUT_NAME "nodemod"
CXX_STANDARD 17
CXX_STANDARD_REQUIRED YES
CXX_EXTENSIONS NO
)
# compiler options
if(WIN32)
target_link_options(${PROJECT_NAME} PRIVATE /SUBSYSTEM:CONSOLE)
target_compile_definitions(${PROJECT_NAME} PRIVATE
_CRT_SECURE_NO_WARNINGS=1 # disable CRT warnings
)
else()
target_compile_options(${PROJECT_NAME} PRIVATE -Wfatal-errors)
target_compile_options(${PROJECT_NAME} PRIVATE -fpermissive)
# these will break compatibility with other architectures
# but for now it's required for our purposes
target_compile_options(${PROJECT_NAME} PRIVATE -m32)
target_link_options(${PROJECT_NAME} PRIVATE -m32)
endif()
# link dependency libraries
# apply hacky workaround to bypass wrong CMAKE_SIZEOF_VOID_P value
set(BACKUP_CMAKE_SIZEOF_VOID_P "${CMAKE_SIZEOF_VOID_P}")
set(CMAKE_SIZEOF_VOID_P "")
find_package(fmt CONFIG REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE fmt::fmt)
set(CMAKE_SIZEOF_VOID_P "${BACKUP_CMAKE_SIZEOF_VOID_P}")
# link platform-specific libraries
if(NOT WIN32)
target_link_libraries(${PROJECT_NAME} PRIVATE dl pthread)
endif()
# link Node.js library (in future this should be entirely handled by vcpkg)
if(WIN32)
target_link_libraries(${PROJECT_NAME} PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/deps/node/lib/Release/win32/libnode.lib")
else()
target_link_libraries(${PROJECT_NAME} PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/deps/node/lib/Release/linux/libnode.so.93")
endif()
# enable static runtime linking
set_compiler_runtime(${PROJECT_NAME} STATIC)
# set build output directory
set(DIR_COMMON_OUTPUT
${CMAKE_BINARY_DIR}/$<CONFIG>/bin
)
set_target_properties(${PROJECT_NAME} PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY ${DIR_COMMON_OUTPUT}
LIBRARY_OUTPUT_DIRECTORY ${DIR_COMMON_OUTPUT}
RUNTIME_OUTPUT_DIRECTORY ${DIR_COMMON_OUTPUT}
)
install(TARGETS ${PROJECT_NAME}
DESTINATION "${CMAKE_INSTALL_PREFIX}"
PERMISSIONS
OWNER_READ OWNER_WRITE OWNER_EXECUTE
GROUP_READ GROUP_EXECUTE
WORLD_READ WORLD_EXECUTE
)