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Worlds #10

@TheJeffreyKuo

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@TheJeffreyKuo

This is a large ticket that can be separated into multiple tickets

Worlds:

  • Unlock new world via money goals. (Perhaps feature/world initially unlocked via rebirth metacurrency)
  • Worlds should have separate shops/inventories that are more specific to the world's effects

Worlds have obstacles/bottlenecks

  • Machine bottlenecks: upgrade limits, ore cap, ore gravity, ore price and production/conveyor speed
  • Ex1. Moon world where gravity is high
  • Ex2. Ice world where ore speed (conveyor) and production speed is slow because it is cold
  • Ex3. Hot planet where ores get destroyed after a certain amount of time and they might be special upgraders with low upgrade limits that allow you to extend the life of an ore by a few seconds

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high priorityCore features that are essential to addsystemsFeatures related to core game systems

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