diff --git a/Generals/Data/INI/Object/Faction/GLA/Building/GLADemoTrap.ini b/Generals/Data/INI/Object/Faction/GLA/Building/GLADemoTrap.ini index 4d35924d..fcca0297 100644 --- a/Generals/Data/INI/Object/Faction/GLA/Building/GLADemoTrap.ini +++ b/Generals/Data/INI/Object/Faction/GLA/Building/GLADemoTrap.ini @@ -131,7 +131,7 @@ Object GLADemoTrap ProximityModeWeaponSlot = SECONDARY ; The slot proximity mode is determined by (bogus weapon) ManualModeWeaponSlot = TERTIARY ; The slot manual mode is determined by (bogus weapon) TriggerDetonationRange = 40.0 ; Detonation range when in proximity mode (and must be on ground) - IgnoreTargetTypes = PROJECTILE UNATTACKABLE + IgnoreTargetTypes = PROJECTILE UNATTACKABLE STRUCTURE AutoDetonationWithFriendsInvolved = YES ; GLA are low-tech ; DetonationWeapon = DemoTrapDetonationWeapon DetonateWhenKilled = YES diff --git a/GeneralsZH/Data/INI/Object/Faction/GLA/Building/GLADemoTrap.ini b/GeneralsZH/Data/INI/Object/Faction/GLA/Building/GLADemoTrap.ini index b97ddd5a..0feffa39 100644 --- a/GeneralsZH/Data/INI/Object/Faction/GLA/Building/GLADemoTrap.ini +++ b/GeneralsZH/Data/INI/Object/Faction/GLA/Building/GLADemoTrap.ini @@ -130,7 +130,7 @@ Object GLADemoTrap ProximityModeWeaponSlot = SECONDARY ; The slot proximity mode is determined by (bogus weapon) ManualModeWeaponSlot = TERTIARY ; The slot manual mode is determined by (bogus weapon) TriggerDetonationRange = 40.0 ; Detonation range when in proximity mode (and must be on ground) - IgnoreTargetTypes = PROJECTILE UNATTACKABLE + IgnoreTargetTypes = PROJECTILE UNATTACKABLE STRUCTURE AutoDetonationWithFriendsInvolved = YES ; GLA are low-tech ; DetonationWeapon = DemoTrapDetonationWeapon DetonateWhenKilled = YES diff --git a/GeneralsZH/Data/INI/Object/Faction/GLADemolition/Building/Demo_GLADemoTrap.ini b/GeneralsZH/Data/INI/Object/Faction/GLADemolition/Building/Demo_GLADemoTrap.ini index d0cf8e79..c0254cd8 100644 --- a/GeneralsZH/Data/INI/Object/Faction/GLADemolition/Building/Demo_GLADemoTrap.ini +++ b/GeneralsZH/Data/INI/Object/Faction/GLADemolition/Building/Demo_GLADemoTrap.ini @@ -130,7 +130,7 @@ Object Demo_GLADemoTrap ProximityModeWeaponSlot = SECONDARY ; The slot proximity mode is determined by (bogus weapon) ManualModeWeaponSlot = TERTIARY ; The slot manual mode is determined by (bogus weapon) TriggerDetonationRange = 40.0 ; Detonation range when in proximity mode (and must be on ground) - IgnoreTargetTypes = PROJECTILE UNATTACKABLE + IgnoreTargetTypes = PROJECTILE UNATTACKABLE STRUCTURE AutoDetonationWithFriendsInvolved = YES ; GLA are low-tech ; DetonationWeapon = DemoTrapDetonationWeapon DetonateWhenKilled = YES diff --git a/GeneralsZH/Data/INI/Object/Faction/GLAStealth/Building/Slth_GLADemoTrap.ini b/GeneralsZH/Data/INI/Object/Faction/GLAStealth/Building/Slth_GLADemoTrap.ini index e3be57d2..9b7a9d4c 100644 --- a/GeneralsZH/Data/INI/Object/Faction/GLAStealth/Building/Slth_GLADemoTrap.ini +++ b/GeneralsZH/Data/INI/Object/Faction/GLAStealth/Building/Slth_GLADemoTrap.ini @@ -130,7 +130,7 @@ Object Slth_GLADemoTrap ProximityModeWeaponSlot = SECONDARY ; The slot proximity mode is determined by (bogus weapon) ManualModeWeaponSlot = TERTIARY ; The slot manual mode is determined by (bogus weapon) TriggerDetonationRange = 40.0 ; Detonation range when in proximity mode (and must be on ground) - IgnoreTargetTypes = PROJECTILE UNATTACKABLE + IgnoreTargetTypes = PROJECTILE UNATTACKABLE STRUCTURE AutoDetonationWithFriendsInvolved = YES ; GLA are low-tech ; DetonationWeapon = DemoTrapDetonationWeapon DetonateWhenKilled = YES diff --git a/GeneralsZH/Data/INI/Object/Faction/GLAToxin/Building/Chem_GLADemoTrap.ini b/GeneralsZH/Data/INI/Object/Faction/GLAToxin/Building/Chem_GLADemoTrap.ini index 5562e9a7..a8b6fec5 100644 --- a/GeneralsZH/Data/INI/Object/Faction/GLAToxin/Building/Chem_GLADemoTrap.ini +++ b/GeneralsZH/Data/INI/Object/Faction/GLAToxin/Building/Chem_GLADemoTrap.ini @@ -132,7 +132,7 @@ Object Chem_GLADemoTrap ProximityModeWeaponSlot = SECONDARY ; The slot proximity mode is determined by (bogus weapon) ManualModeWeaponSlot = TERTIARY ; The slot manual mode is determined by (bogus weapon) TriggerDetonationRange = 40.0 ; Detonation range when in proximity mode (and must be on ground) - IgnoreTargetTypes = PROJECTILE UNATTACKABLE + IgnoreTargetTypes = PROJECTILE UNATTACKABLE STRUCTURE AutoDetonationWithFriendsInvolved = YES ; GLA are low-tech DetonateWhenKilled = YES End diff --git a/GeneralsZH/Data/INI/Object/GC_Faction/GC_GLAStealth/Building/GC_Slth_GLADemoTrap.ini b/GeneralsZH/Data/INI/Object/GC_Faction/GC_GLAStealth/Building/GC_Slth_GLADemoTrap.ini index 621e1a38..ad3b7e18 100644 --- a/GeneralsZH/Data/INI/Object/GC_Faction/GC_GLAStealth/Building/GC_Slth_GLADemoTrap.ini +++ b/GeneralsZH/Data/INI/Object/GC_Faction/GC_GLAStealth/Building/GC_Slth_GLADemoTrap.ini @@ -130,7 +130,7 @@ Object GC_Slth_GLADemoTrap ProximityModeWeaponSlot = SECONDARY ; The slot proximity mode is determined by (bogus weapon) ManualModeWeaponSlot = TERTIARY ; The slot manual mode is determined by (bogus weapon) TriggerDetonationRange = 40.0 ; Detonation range when in proximity mode (and must be on ground) - IgnoreTargetTypes = PROJECTILE UNATTACKABLE + IgnoreTargetTypes = PROJECTILE UNATTACKABLE STRUCTURE AutoDetonationWithFriendsInvolved = YES ; GLA are low-tech ; DetonationWeapon = DemoTrapDetonationWeapon DetonateWhenKilled = YES diff --git a/GeneralsZH/Data/INI/Object/GC_Faction/GC_GLAToxin/Building/GC_Chem_GLADemoTrap.ini b/GeneralsZH/Data/INI/Object/GC_Faction/GC_GLAToxin/Building/GC_Chem_GLADemoTrap.ini index 2b23d7a8..f19d945d 100644 --- a/GeneralsZH/Data/INI/Object/GC_Faction/GC_GLAToxin/Building/GC_Chem_GLADemoTrap.ini +++ b/GeneralsZH/Data/INI/Object/GC_Faction/GC_GLAToxin/Building/GC_Chem_GLADemoTrap.ini @@ -130,7 +130,7 @@ Object GC_Chem_GLADemoTrap ProximityModeWeaponSlot = SECONDARY ; The slot proximity mode is determined by (bogus weapon) ManualModeWeaponSlot = TERTIARY ; The slot manual mode is determined by (bogus weapon) TriggerDetonationRange = 40.0 ; Detonation range when in proximity mode (and must be on ground) - IgnoreTargetTypes = PROJECTILE UNATTACKABLE + IgnoreTargetTypes = PROJECTILE UNATTACKABLE STRUCTURE AutoDetonationWithFriendsInvolved = YES ; GLA are low-tech ; DetonationWeapon = DemoTrapDetonationWeapon DetonateWhenKilled = YES diff --git a/GeneralsZH/Maps/MD_GLA04/map.ini b/GeneralsZH/Maps/MD_GLA04/map.ini index 1b34b959..827ed081 100644 --- a/GeneralsZH/Maps/MD_GLA04/map.ini +++ b/GeneralsZH/Maps/MD_GLA04/map.ini @@ -347,7 +347,7 @@ Object GLADemoTrap ProximityModeWeaponSlot = SECONDARY ; The slot proximity mode is determined by (bogus weapon) ManualModeWeaponSlot = TERTIARY ; The slot manual mode is determined by (bogus weapon) TriggerDetonationRange = 30.0 ; Detonation range when in proximity mode (and must be on ground) - IgnoreTargetTypes = PROJECTILE UNATTACKABLE + IgnoreTargetTypes = PROJECTILE UNATTACKABLE STRUCTURE AutoDetonationWithFriendsInvolved = YES ; GLA are low-tech ; DetonationWeapon = DemoTrapDetonationWeapon DetonateWhenKilled = YES