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IMG_savepng.c
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IMG_savepng.c
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/** \file
* This file contains the implementation of the SDL png image save facility. This
* code allows any SDL_Surface to be saved as a png to a file, or to be written
* as png formatted data via a SDL_RWops.
*
* \author Chris <[email protected]>
* \version 0.1
* \date 6 Aug 2010
* \todo Support colorkey in true color modes?
*/
/*
* Copyright (c) 2010, Chris Page <[email protected]>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice, this
* list of conditions and the following disclaimer in the documentation and/or
* other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
* SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
* OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifdef __cplusplus
extern "C" {
#endif
#include <stdlib.h>
#include <png.h>
#include <IMG_savepng.h>
#include <IMG_saveend.h>
/* =============================================================================
* png writer implementationn
*/
/** Write png data to a RWops data source. This is a custom write callback that
* will be invoked by libpng when it needs to write data from its internal
* buffer.
*
* \param png_ptr A pointer to the png write structure.
* \param data A pointer to the png data buffer.
* \param length The number of bytes to write.
*/
static void sdlrw_write_png(png_structp png_ptr, png_bytep data, png_size_t length)
{
// Obtain the RWops stored in the write structure, so we have somewhere to write to.
SDL_RWops *rwops = (SDL_RWops *)png_get_io_ptr(png_ptr);
// write, and fallover if there's a problem writing the whole buffer
if(SDL_RWwrite(rwops, data, 1, length) != length) {
png_error(png_ptr, "Write was not able to write all png data");
}
}
/* =============================================================================
* Pixel format handling code
*/
/** Enumeration of pixel format usabilities. This is used to assist in determining
* whether the surface to be savd is usable as-is, or whether it needs to be
* converted to a usable format first.
*/
typedef enum
{
PF_UNUSABLE, //!< Surface format is unusable and must be converted.
PF_UNUSABLE_ALPHA, //!< Surface format is unusable, and it has an alpha channel.
PF_PALETTE, //!< Surface is palettised, and is probably savable as-is
PF_USABLE, //!< Surface is in 24 bit, RGB format (network byte order)
PF_USABLE_ALPHA //!< Surface is in 32 bit, RGBA format (network byte order)
} usability;
/** Determine whether the specified surface pixel format is suitable for direct use.
* This will inspect the surface's pixel format information and work out whether it
* can be used as-is (PF_PALETTE, PF_USABLE, or PF_USABLE_ALPHA will be returned)
* or whether it is unusable in its present form and needs to be converted to a
* usable format (PF_USABLE or PF_USABLE_ALPHA will be returned).
*
* \param surf The surface to inspect.
* \return A usability code indicating the suitability of the surface.
*/
static usability get_format_usability(SDL_Surface *surf)
{
SDL_PixelFormat *fmt = surf -> format;
// If the surfaces uses less than 8 bits per pixel, mark it as unusable
// and let SDL deal with it, as it'll be too much headache otherwise
if(fmt -> BitsPerPixel < 8) {
return PF_UNUSABLE;
// 8 bit image should be palettised..
} else if((fmt -> BitsPerPixel == 8) && fmt -> palette) {
return PF_PALETTE;
// less than 24 bit formats aren't directly usable
} else if(fmt -> BitsPerPixel < 24) {
// if Aloss is 8, there's no alpha channel
return (fmt -> Aloss == 8) ? PF_UNUSABLE : PF_UNUSABLE_ALPHA;
// if it's 24 bits per pixel, with usable masks, it's usable
} else if(fmt -> BitsPerPixel == 24) {
// RGB format, without alpha channel
if(fmt -> Rmask == RMASK24 && fmt -> Gmask == GMASK24 && fmt -> Bmask == BMASK24 && fmt -> Aloss == 8) {
return PF_USABLE;
// Hmm, masks aren't good, check for alpha channel (this will be the normal case on little-endian systems)
} else if(fmt -> Aloss == 8){
return PF_UNUSABLE;
// Masks don't match, and by some weirdness we have some alpha, so...
} else {
return PF_UNUSABLE_ALPHA;
}
// Similarly, we can cope with 32 bit, if the masks are sensible
} else if(fmt -> BitsPerPixel == 32) {
// RGBA format
if(fmt -> Rmask == RMASK32 && fmt -> Gmask == GMASK32 && fmt -> Bmask == BMASK32 && fmt -> Amask == AMASK32) {
return PF_USABLE_ALPHA;
} else {
return PF_UNUSABLE_ALPHA;
}
}
// Get here and we don't know what the hell is going on, so let SDL deal
return PF_UNUSABLE;
}
/** Create a copy of an SDL surface using a bit format that can be fed straight
* to libpng. This will create a surface in 24 bit R, G, B or 32bit R, G, B, A
* so that libpng can process it directly, avoiding the need for on-the-fly
* format conversion shenanigans.
*
* \param surf The surface to convert.
* \param alpha True if the converted surface should have an alpha channel.
* \return A pointer to a copy of the surface in the usable format. The caller must
* free this surface when done with it.
*/
static SDL_Surface *make_usable_format(SDL_Surface *surf, int alpha)
{
// Yes, it's probably horrible to just straight up declare these two, but ffs
// it takes up all of 80 bytes of stack space for these...
SDL_PixelFormat pf_temp24 = { NULL, 24, 3,
0, 0, 0, 8,
RSHIFT24, GSHIFT24, BSHIFT24, 0,
RMASK24, GMASK24, BMASK24, 0,
0, 255 };
SDL_PixelFormat pf_temp32 = { NULL, 32, 4,
0, 0, 0, 0,
RSHIFT32, GSHIFT32, BSHIFT32, ASHIFT32,
RMASK32, GMASK32, BMASK32, AMASK32,
0, 255 };
// Make a copy of our errant surface
SDL_Surface *rgb_surf = SDL_ConvertSurface(surf, alpha ? &pf_temp32 : &pf_temp24, SDL_SWSURFACE);
return rgb_surf;
}
/** Write out the PLTE (and possibly tRNS) chunk to the png. This will create the
* palette data to set in the PLTE chunk and set it, and if the colorkey is set
* for the surface an appropriate tRNS chunk is generated.
*
* \param png_ptr A pointer to the png write structure.
* \param info_ptr A pointer to the png info structure.
* \param surf The surface that is being written to the png.
* \return -1 on error, 0 if the palette chunk was written without problems.
*/
static int write_palette_chunk(png_structp png_ptr, png_infop info_ptr, SDL_Surface *surf)
{
png_colorp palette;
Uint8 *alphas;
int slot;
SDL_PixelFormat *fmt = surf -> format;
SDL_Color *sourcepal = fmt -> palette -> colors;
// Write the image header first...
png_set_IHDR(png_ptr, info_ptr, surf -> w, surf -> h, 8, PNG_COLOR_TYPE_PALETTE, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
// now sort out the palette
if(!(palette = (png_colorp)malloc(fmt -> palette -> ncolors * sizeof(png_color)))) {
SDL_SetError("Unable to create memory for palette storage");
return -1;
}
// Copy the palette over. Can't just use a straight
// memcpy as sdl palettes have pad bytes.
for(slot = 0; slot < fmt -> palette -> ncolors; ++slot) {
memcpy(&palette[slot], &sourcepal[slot], 3);
}
// Set it...
png_set_PLTE(png_ptr, info_ptr, palette, fmt -> palette -> ncolors);
// Done with the palette now
free(palette);
// If we have a colour key, we need to set up the alphas for each palette colour
if(surf -> flags & SDL_SRCCOLORKEY) {
// According the the PNG spec (section 4.2.1.1) we only need enough entries
// to store transparencies up to the transparent pixel.
if(!(alphas = (Uint8 *)malloc((fmt -> colorkey + 1) * sizeof(Uint8)))) {
SDL_SetError("Unable to create memory for transparency storage");
return -1;
}
// Set all of the alpha values to full
memset(alphas, 255, (fmt -> colorkey + 1) * sizeof(Uint8));
// And handle the transparent pixel
alphas[fmt -> colorkey] = 0;
// Write the chunk, and then we're done with the transparencies
png_set_tRNS(png_ptr, info_ptr, alphas, fmt -> colorkey + 1, NULL);
free(alphas);
}
return 0;
}
/* =============================================================================
* exposed code
*/
/** Write the specified surface to a file at the requested compression.
*
* \param filename The name of the file to save to.
* \param surf The surface to write as a png.
* \param compression The compression level to write the png at. Set to -1 to use
* zlib's default compression, othewise this should be in the
* range 0 (no compression) to Z_BEST_COMPRESSION (usually 9).
* \return -1 on error, 0 if the png was saved successfully.
*/
int IMG_SavePNG(const char *filename, SDL_Surface *surf, int compression)
{
SDL_RWops *out;
// Open a RWops so we can write to a file using IMG_SavePNG_RW
if(!(out = SDL_RWFromFile(filename, "wb"))) {
return (-1);
}
// Write the png out...
int result = IMG_SavePNG_RW(out, surf, compression);
// and we're done
SDL_RWclose(out);
return result;
}
/** Write the specified surface to a SDL RWops data source at the requested
* compression. This function writes the specified surface pixels to the RWops
* as png data, where the RWops goes to shouldn't actually matter to this.
*
* \param dest The SDL_RWops to write the surface to.
* \param surf The surface to write as a png.
* \param compression The compression level to write the png at. Set to -1 to use
* zlib's default compression, othewise this should be in the
* range 0 (no compression) to Z_BEST_COMPRESSION (usually 9).
* \return -1 on error, 0 if the png was saved successfully.
*/
int IMG_SavePNG_RW(SDL_RWops *dest, SDL_Surface *surf, int compression)
{
png_structp png_ptr;
png_infop info_ptr;
SDL_Surface *outsurf = surf;
png_byte *line;
int y;
int start; // rw position on invoking this function, for error handling
// Clamp the compression
if(compression < -1) compression = -1;
if(compression > Z_BEST_COMPRESSION) compression = Z_BEST_COMPRESSION;
// Do nothing if we have no destination or surface
if(!dest) {
SDL_SetError("No destination RWops specified.");
return -1;
}
if(!surf) {
SDL_SetError("No surface specified.");
return -1;
}
// Determine whether the surface is in a usable format, and if it is not
// attempt to create a usable copy of it. +
usability isUsable = get_format_usability(surf);
if(isUsable == PF_UNUSABLE || isUsable == PF_UNUSABLE_ALPHA) {
if(!(outsurf = make_usable_format(surf, isUsable == PF_UNUSABLE_ALPHA))) {
SDL_SetError("Unable to create temporary surface.");
return -1;
}
}
// Create the png write structure we need to generate the png output
if(!(png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL,NULL,NULL))) {
SDL_SetError("Unable to allocate png write structure");
return -1;
}
// And the corresponding info structure...
if(!(info_ptr = png_create_info_struct(png_ptr))) {
SDL_SetError("Unable to allocate png info structure");
png_destroy_write_struct(&png_ptr, NULL);
return -1;
}
// We need to use a custom writer, so that we can output to the RWops
png_set_write_fn(png_ptr, (void *)dest, sdlrw_write_png, NULL);
// Determine the current position in the RW so we can restore it on errors
start = SDL_RWtell(dest);
// Mark the location we want to come out if there is a fatal error
if(setjmp(png_jmpbuf(png_ptr))) {
// Something bad happend in libpng or the write callback, clean up and give up.
png_destroy_write_struct(&png_ptr, &info_ptr);
// kill the temporary surface if we created one.
if(isUsable == PF_UNUSABLE || isUsable == PF_UNUSABLE_ALPHA) SDL_FreeSurface(outsurf);
// Restore the position of the RWops to the location it was at when we started
SDL_RWseek(dest, start, RW_SEEK_SET);
SDL_SetError("PNG saving error, giving up.");
return -1;
}
// handle compression
if(compression == Z_NO_COMPRESSION) {
png_set_filter(png_ptr, 0, PNG_FILTER_NONE);
png_set_compression_level(png_ptr, Z_NO_COMPRESSION);
} else {
png_set_compression_level(png_ptr, compression);
}
// sort out the header, which might include a palette...
if(isUsable == PF_PALETTE) {
if(write_palette_chunk(png_ptr, info_ptr, outsurf) == -1) {
png_destroy_write_struct(&png_ptr, &info_ptr);
// kill the temporary surface if we created one.
if(isUsable == PF_UNUSABLE || isUsable == PF_UNUSABLE_ALPHA) SDL_FreeSurface(outsurf);
// Restore the position of the RWops to the location it was at when we started
SDL_RWseek(dest, start, RW_SEEK_SET);
return -1;
}
// not palettised, and with no alpha
} else if(isUsable == PF_USABLE || isUsable == PF_UNUSABLE) {
png_set_IHDR(png_ptr, info_ptr, outsurf -> w, outsurf -> h, 8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
// not palettised, with alpha
} else {
png_set_IHDR(png_ptr, info_ptr, outsurf -> w, outsurf -> h, 8, PNG_COLOR_TYPE_RGB_ALPHA, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
}
// info setup done, so write it out and we can get to image data.
png_write_info(png_ptr, info_ptr);
// SDL does this lock/write/unlock when writing BMP so I'm fairly sure it's safe
if(SDL_MUSTLOCK(outsurf)) SDL_LockSurface(outsurf);
// Write out the png...
for(y = 0, line = (png_byte *)outsurf -> pixels; y < outsurf -> h; y++, line += outsurf -> pitch) {
png_write_row(png_ptr, line);
}
if(SDL_MUSTLOCK(outsurf)) SDL_UnlockSurface(outsurf);
// kill the temporary surface if we created one.
if(isUsable == PF_UNUSABLE || isUsable == PF_UNUSABLE_ALPHA) SDL_FreeSurface(outsurf);
// All done by this point...
png_write_end(png_ptr, NULL);
png_destroy_write_struct(&png_ptr,&info_ptr);
return 0;
}
#ifdef __cplusplus
}
#endif