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[SUGGESTION] Generator #386

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Bosenator opened this issue Mar 11, 2022 · 0 comments
Open

[SUGGESTION] Generator #386

Bosenator opened this issue Mar 11, 2022 · 0 comments
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config config related issue that isn't covered by other ones script script related issue that isn't covered by other ones

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@Bosenator
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Is your feature related to a problem? Please describe.
Old project concept, did have a branch (2 years old, just deleted).

Describe the solution you'd like
Create a generator, that requires fulfilled critera to provide 'electric' to nearby objects. Such as lights, or static air defense etc. Try and make as mission maker friendly as possible (e.g. 'requires power module' that syncs to target object that needs power to 'operate' - allow it to set off triggers, etc.).

Should require a fuel source (with fuel, that depletes) that's connected. The idea here is that it requires mutliple transits in order to setup. Either by airmobile or truck, to provide a logistical objective as part of a wider mission. For example, setup a generator and CRAM in a F.O.B.

Describe alternatives you've considered
N/A

Additional context
N/A

@Bosenator Bosenator added config config related issue that isn't covered by other ones script script related issue that isn't covered by other ones labels Mar 11, 2022
@Bosenator Bosenator self-assigned this Mar 11, 2022
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config config related issue that isn't covered by other ones script script related issue that isn't covered by other ones
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