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global.gd
24 lines (20 loc) · 945 Bytes
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global.gd
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extends Node
var ɵstack = []
# Called when the node enters the scene tree for the first time.
func _ready():
pass
#var flash = load("res://NULib/Lumen/NuFlash.cs").new("game://data_jp/flash/DRIVE/entry/B051_04_02_02_BATTLE_SEL00.LMD")
#var stage2 = load("res://Game/Stage.cs").new("A_HAKONE_DAY_NML", "COMMON")
#stage2.SaveToCache()
#var stage = load("res://Game/Stage.cs").new("A_HAKONE_DAY_NML", "HAKONE")
#stage.SaveToCache()
#var path = "game://data/course/stage/A_HAKONE_DAY_NML/HAKONE/model/LOADLIST_A_HAKONE_DAY_NML_HAKONE.lua"
#var loadList = load("res://Game/LoadList.cs").new(path)
#loadList.SaveToCache();
#var path = "game://data/course/stage/A_HAKONE_DAY_NML/HAKONE/model/nut/HAKONE_DAY_NML_Tex1.nut"
#var instance = load("res://NULib/NuTexture.cs")
#var textures = instance.new(path)
#textures.SaveToCache()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
pass