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SadConsole/SadConsole.csproj

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<SymbolPackageFormat>snupkg</SymbolPackageFormat>
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<EmbedAllSources>true</EmbedAllSources>
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<PackageTags>roguelike;cli;game;development;console;ansi;ascii;textmode;monogame;sfml;sadconsole</PackageTags>
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<PackageReleaseNotes>Further changes to rendering. Minor bug fixes. GameHost adjustments.</PackageReleaseNotes>
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<PackageReleaseNotes>Initial release of SadConsole v9.</PackageReleaseNotes>
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</PropertyGroup>
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<!--

SadConsole/SadConsole.xml

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<param name="bufferHeight">The maximum height of the surface.</param>
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<param name="clear">When <see langword="true"/>, resets every cell to the <see cref="P:SadConsole.Console.DefaultForeground"/>, <see cref="P:SadConsole.Console.DefaultBackground"/> and glyph 0.</param>
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</member>
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<member name="T:SadConsole.Debug.Screen">
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<summary>
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A debugging screen that takes the place of the active <see cref="P:SadConsole.GameHost.Screen"/> and displays information about SadConsole.
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</summary>
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</member>
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<member name="M:SadConsole.Debug.Screen.Show(SadConsole.IFont,SadRogue.Primitives.Point)">
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<summary>
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Displays the debugger.
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</summary>
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<param name="font">The font to use the debugging screen.</param>
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<param name="fontSize">The size of the font.</param>
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</member>
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<member name="M:SadConsole.Debug.Screen.Show">
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<summary>
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Shows the debug screen with the default font and size.
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</summary>
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</member>
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<member name="T:SadConsole.DrawCalls.DrawCallCustom">
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<summary>
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A draw call that invokes an <see cref="T:System.Action"/> delegate.

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