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These are the steps I followed to get a minimal version of this pipeline working.
I rebuilt the Plugin for UE-5.3, but could not get the Plugin to work properly (There were errors in the CameraCaptureManager_BP and I could not place it in the Editors).
Similarly to #35, I ended up porting the source files into a project (MyProject) and building everything in that project. Here are the notes I took along the way:
Moved from UnrealImageCapture/Plugin_UE5, the files CameraCaptureManager.cpp, CameraCaptureManager.h to MyProject/Source/MyProject/.
Solve the linking issues by modifying MyProject.Build.cs
You should be able to compile the C++ code now using VSCode's build task.
Check that things are working by looking for CameraCaptureManager in the Editor's content manager under C++ Classes.
Drag and drop CameraCaptureManager into the viewport.
Place a SceneCapture2D actor (from the Place Actor Panel)
Set the CaptureComponent of CameraCaptureManager to point to the SceneCapture2D camera.
Open the Level's Blueprint and connect a Capture Non Blocking function to a EnhancedInputComponent that triggers when the desired key-binding is pressed.
Play the map, and press the selected capture key-binding.
The text was updated successfully, but these errors were encountered:
gdaddi
changed the title
UNrealImageCapture in UE-5.3
UnrealImageCapture in UE-5.3
Mar 4, 2024
Hey, sorry I am not very active on this anymore (especially with the pull request pending which is quite nice but ya.. there is barely time ':D).
The prebuild plugin cannot work on any version different than the one it was compiled for - this is why I dropped it all altogether. Unfortunately, that sentence never made it into the readme as I realize now...
The way you did it is exactly how I intended it to be done.
At some point, I tried to the entire thing more stand-alone but the maintenance is just not worth for me atm. Let's say I am happy that the codebase or interface did not change drastically so that this code can still function at all :)
Thanks for checking out the repo, I hope it will help you 🔆
These are the steps I followed to get a minimal version of this pipeline working.
I rebuilt the Plugin for UE-5.3, but could not get the Plugin to work properly (There were errors in the
CameraCaptureManager_BP
and I could not place it in the Editors).Similarly to #35, I ended up porting the source files into a project (
MyProject
) and building everything in that project. Here are the notes I took along the way:UnrealImageCapture/Plugin_UE5
, the filesCameraCaptureManager.cpp
,CameraCaptureManager.h
toMyProject/Source/MyProject/
.MyProject.Build.cs
CameraCaptureManager
in the Editor's content manager underC++ Classes
.CameraCaptureManager
into the viewport.SceneCapture2D
actor (from the Place Actor Panel)CaptureComponent
ofCameraCaptureManager
to point to theSceneCapture2D
camera.Capture Non Blocking
function to aEnhancedInputComponent
that triggers when the desired key-binding is pressed.The text was updated successfully, but these errors were encountered: