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supervisor_directive.go
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supervisor_directive.go
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/*
* MIT License
*
* Copyright (c) 2022-2024 Arsene Tochemey Gandote
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package actors
import "time"
// SupervisorDirective defines the supervisorQA directive
type SupervisorDirective interface {
isSupervisorDirective()
}
// StopDirective defines the supervisor stop directive
type StopDirective struct{}
// NewStopDirective creates an instance of StopDirective
func NewStopDirective() *StopDirective {
return new(StopDirective)
}
func (*StopDirective) isSupervisorDirective() {}
// ResumeDirective defines the supervisor resume directive
// This ignores the failure and process the next message, instead
type ResumeDirective struct{}
// NewResumeDirective creates an instance of ResumeDirective
func NewResumeDirective() *ResumeDirective {
return new(ResumeDirective)
}
// implements the SupervisorDirective
func (*ResumeDirective) isSupervisorDirective() {}
// RestartDirective defines the supervisor restart directive
type RestartDirective struct {
// Specifies the maximum number of retries
// When reaching this number the faulty actor is stopped
maxNumRetries uint32
// Specifies the time range to restart the faulty actor
timeout time.Duration
}
// MaxNumRetries returns the max num retries
func (x *RestartDirective) MaxNumRetries() uint32 {
return x.maxNumRetries
}
// Timeout returns the timeout
func (x *RestartDirective) Timeout() time.Duration {
return x.timeout
}
// NewRestartDirective creates an instance of RestartDirective
func NewRestartDirective() *RestartDirective {
return &RestartDirective{
maxNumRetries: 0,
timeout: -1,
}
}
// WithLimit sets the restart limit
func (x *RestartDirective) WithLimit(maxNumRetries uint32, timeout time.Duration) {
x.maxNumRetries = maxNumRetries
x.timeout = timeout
}
// implements the SupervisorDirective
func (*RestartDirective) isSupervisorDirective() {}