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| 1 | +using System; |
| 2 | + |
| 3 | +using System.Collections.Generic; |
| 4 | +using System.Linq; |
| 5 | + |
| 6 | +using CitizenFX.Core; |
| 7 | + |
| 8 | +using static CitizenFX.Core.Native.API; |
| 9 | +using CitizenFX.Core.Native; |
| 10 | + |
| 11 | +namespace vMenuShared |
| 12 | +{ |
| 13 | + public static class SupplementaryPermissionManager |
| 14 | + { |
| 15 | + public static List<string> Permission = new() |
| 16 | + { |
| 17 | + "VWAll", |
| 18 | + "PWAll", |
| 19 | + "WWAll", |
| 20 | + }; |
| 21 | + |
| 22 | + public static Dictionary<string, bool> Permissions { get; private set; } = new Dictionary<string, bool>(); |
| 23 | + public static bool ArePermissionsSetup { get; set; } = false; |
| 24 | + |
| 25 | + |
| 26 | +#if SERVER |
| 27 | + /// <summary> |
| 28 | + /// Public function to check if a permission is allowed. |
| 29 | + /// </summary> |
| 30 | + /// <param name="permission"></param> |
| 31 | + /// <param name="source"></param> |
| 32 | + /// <returns></returns> |
| 33 | + public static bool IsAllowed(string permission, Player source) => IsAllowedServer(permission, source); |
| 34 | + |
| 35 | + /// <summary> |
| 36 | + /// Public function to check if a permission is allowed. |
| 37 | + /// </summary> |
| 38 | + /// <param name="permission"></param> |
| 39 | + /// <param name="playerHandle"></param> |
| 40 | + /// <returns></returns> |
| 41 | + public static bool IsAllowed(string permission, string playerHandle) => IsAllowedServer(permission, playerHandle); |
| 42 | +#endif |
| 43 | + |
| 44 | +#if CLIENT |
| 45 | + /// <summary> |
| 46 | + /// Public function to check if a permission is allowed. |
| 47 | + /// </summary> |
| 48 | + /// <param name="permission"></param> |
| 49 | + /// <param name="checkAnyway">if true, then the permissions will be checked even if they aren't setup yet.</param> |
| 50 | + /// <returns></returns> |
| 51 | + public static bool IsAllowed(string permission, bool checkAnyway = false) => IsAllowedClient(permission, checkAnyway); |
| 52 | + |
| 53 | + private static readonly Dictionary<string, bool> allowedPerms = new(); |
| 54 | + /// <summary> |
| 55 | + /// Private function that handles client side permission requests. |
| 56 | + /// </summary> |
| 57 | + /// <param name="permission"></param> |
| 58 | + /// <returns></returns> |
| 59 | + private static bool IsAllowedClient(string permission, bool checkAnyway) |
| 60 | + { |
| 61 | + if (ArePermissionsSetup || checkAnyway) |
| 62 | + { |
| 63 | + if (allowedPerms.ContainsKey(permission) && allowedPerms[permission]) |
| 64 | + { |
| 65 | + return true; |
| 66 | + } |
| 67 | + else if (!allowedPerms.ContainsKey(permission)) |
| 68 | + { |
| 69 | + allowedPerms[permission] = false; |
| 70 | + } |
| 71 | + |
| 72 | + // Get a list of all permissions that are (parents) of the current permission, including the current permission. |
| 73 | + var permissionsToCheck = GetPermissionAndParentPermissions(permission); |
| 74 | + |
| 75 | + // Check if any of those permissions is allowed, if so, return true. |
| 76 | + if (permissionsToCheck.Any(p => Permissions.ContainsKey(p) && Permissions[p])) |
| 77 | + { |
| 78 | + allowedPerms[permission] = true; |
| 79 | + return true; |
| 80 | + } |
| 81 | + } |
| 82 | + switch (permission.Substring(0, 2)) |
| 83 | + { |
| 84 | + case "VW": |
| 85 | + allowedPerms[permission] = PermissionsManager.IsAllowed(PermissionsManager.Permission.VSAll); |
| 86 | + return PermissionsManager.IsAllowed(PermissionsManager.Permission.VSAll); |
| 87 | + case "PW": |
| 88 | + allowedPerms[permission] = PermissionsManager.IsAllowed(PermissionsManager.Permission.PAAll); |
| 89 | + return PermissionsManager.IsAllowed(PermissionsManager.Permission.PAAll); |
| 90 | + case "WW": |
| 91 | + allowedPerms[permission] = PermissionsManager.IsAllowed(PermissionsManager.Permission.WPAll); |
| 92 | + return PermissionsManager.IsAllowed(PermissionsManager.Permission.WPAll); |
| 93 | + } |
| 94 | + return false; |
| 95 | + } |
| 96 | +#endif |
| 97 | +#if SERVER |
| 98 | + /// <summary> |
| 99 | + /// Checks if the player is allowed that specific permission. |
| 100 | + /// </summary> |
| 101 | + /// <param name="permission"></param> |
| 102 | + /// <param name="source"></param> |
| 103 | + /// <returns></returns> |
| 104 | + private static bool IsAllowedServer(string permission, Player source) |
| 105 | + { |
| 106 | + if (source == null) |
| 107 | + { |
| 108 | + return false; |
| 109 | + } |
| 110 | + |
| 111 | + return IsAllowedServer(permission, source.Handle); |
| 112 | + } |
| 113 | + |
| 114 | + /// <summary> |
| 115 | + /// Checks if the player is allowed that specific permission. |
| 116 | + /// </summary> |
| 117 | + /// <param name="permission"></param> |
| 118 | + /// <param name="playerHandle"></param> |
| 119 | + /// <returns></returns> |
| 120 | + private static bool IsAllowedServer(string permission, string playerHandle) |
| 121 | + { |
| 122 | + if (!DoesPlayerExist(playerHandle)) |
| 123 | + { |
| 124 | + return false; |
| 125 | + } |
| 126 | + |
| 127 | + return GetPermissionAndParentPermissions(permission).Any(p => IsPlayerAceAllowed(playerHandle, GetAceName(p))); |
| 128 | + } |
| 129 | +#endif |
| 130 | + |
| 131 | + private static readonly Dictionary<string, List<string>> parentPermissions = new(); |
| 132 | + |
| 133 | + /// <summary> |
| 134 | + /// Gets the current permission and all parent permissions. |
| 135 | + /// </summary> |
| 136 | + /// <param name="permission"></param> |
| 137 | + /// <returns></returns> |
| 138 | + public static List<string> GetPermissionAndParentPermissions(string permission) |
| 139 | + { |
| 140 | + if (parentPermissions.ContainsKey(permission)) |
| 141 | + { |
| 142 | + return parentPermissions[permission]; |
| 143 | + } |
| 144 | + else |
| 145 | + { |
| 146 | + var list = new List<string>() { "Everything", permission }; |
| 147 | + |
| 148 | + // if the first 2 characters are both uppercase |
| 149 | + if (permission.Substring(0, 2).ToUpper() == permission.Substring(0, 2)) |
| 150 | + { |
| 151 | + if (permission.Substring(2) is not "All") |
| 152 | + { |
| 153 | + list.AddRange(Permission.Where(a => a.ToString() == permission.Substring(0, 2) + "All")); |
| 154 | + } |
| 155 | + } |
| 156 | + //else // it's one of the .Everything, .DontKickMe, DontBanMe, NoClip, Staff, etc perms that are not menu specific. |
| 157 | + //{ |
| 158 | + // // do nothing |
| 159 | + //} |
| 160 | + parentPermissions[permission] = list; |
| 161 | + return list; |
| 162 | + } |
| 163 | + } |
| 164 | + |
| 165 | +#if SERVER |
| 166 | + |
| 167 | + |
| 168 | + /// <summary> |
| 169 | + /// Sets the permissions for a specific player (checks server side, sends event to client side). |
| 170 | + /// </summary> |
| 171 | + /// <param name="player"></param> |
| 172 | + public static void SetPermissionsForPlayer([FromSource] Player player) |
| 173 | + { |
| 174 | + if (player == null) |
| 175 | + { |
| 176 | + return; |
| 177 | + } |
| 178 | + |
| 179 | + var perms = new Dictionary<string, bool>(); |
| 180 | + |
| 181 | + // Loop through all permissions and check if they're allowed. |
| 182 | + foreach (string permission in Permission) |
| 183 | + { |
| 184 | + if (!perms.ContainsKey(permission)) |
| 185 | + { |
| 186 | + perms.Add(permission, IsAllowed(permission, player)); // triggers IsAllowedServer |
| 187 | + } |
| 188 | + } |
| 189 | + // Send the permissions to the client. |
| 190 | + player.TriggerEvent("vMenu:SetSupplementaryPermissions", Newtonsoft.Json.JsonConvert.SerializeObject(perms)); |
| 191 | + } |
| 192 | +#endif |
| 193 | +#if CLIENT |
| 194 | + /// <summary> |
| 195 | + /// Sets the permission (client side event handler). |
| 196 | + /// </summary> |
| 197 | + /// <param name="permissions"></param> |
| 198 | + public static void SetPermissions(string permissions) |
| 199 | + { |
| 200 | + Permissions = Newtonsoft.Json.JsonConvert.DeserializeObject<Dictionary<string, bool>>(permissions); |
| 201 | + |
| 202 | + // if debug logging. |
| 203 | + if (GetResourceMetadata(GetCurrentResourceName(), "client_debug_mode", 0) == "true") |
| 204 | + { |
| 205 | + Debug.WriteLine("[vMenu] [Permissions] " + Newtonsoft.Json.JsonConvert.SerializeObject(Permissions, Newtonsoft.Json.Formatting.None)); |
| 206 | + } |
| 207 | + } |
| 208 | +#endif |
| 209 | +#if SERVER |
| 210 | + /// <summary> |
| 211 | + /// Gets the full permission ace name for the specific <see cref="Permission"/> enum. |
| 212 | + /// </summary> |
| 213 | + /// <param name="permission"></param> |
| 214 | + /// <returns></returns> |
| 215 | + public static string GetAceName(string permission) |
| 216 | + { |
| 217 | + var name = permission.ToString(); |
| 218 | + |
| 219 | + var prefix = "vMenu."; |
| 220 | + |
| 221 | + switch (name.Substring(0, 2)) |
| 222 | + { |
| 223 | + case "VW": |
| 224 | + prefix += "VehicleSpawner.WhitelistedModels"; |
| 225 | + break; |
| 226 | + case "PW": |
| 227 | + prefix += "PlayerAppearance.WhitelistedModels"; |
| 228 | + break; |
| 229 | + case "WW": |
| 230 | + prefix += "WeaponOptions.WhitelistedModels"; |
| 231 | + break; |
| 232 | + default: |
| 233 | + return prefix + name; |
| 234 | + } |
| 235 | + |
| 236 | + return prefix + "." + name.Substring(2); |
| 237 | + } |
| 238 | +#endif |
| 239 | + } |
| 240 | +} |
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