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Advanced Cave Culling Algorithm #3

@fxgenstudio

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@fxgenstudio

Hi,

I try to implement 2D frustum culling algorithm from your excellent "Advanced Cave Culling Algorithm" article.

I think that there is a bug on chunk traversal visibility test... see my screen shot...

Into the red box, the chunk is occluded and should not be...

I have the same bug, do you know how to fix that ?

Thanks.

culling

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