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Releases: TouchController/E1epack

SetBlock-TNT_v3.0

09 Oct 13:22

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  • 迁移项目,现在不再需要单独安装 DFL
  • 移除了对于 DFL 的加载检测
  • 现在不再在玩家动作栏显示实时实体数量

  • Migrated the project, no longer requires separate DFL installation
  • Removed DFL loading detection
  • No longer displays real-time entity count in player action bar

datapack-function-library_v5.1

07 Oct 14:32

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  • 重命名 dfl:tick/relax 为 dfl:tick/mith
  • 现在 dfl:tick/mith 函数除死亡不掉落外,均仅对执行者生效

  • Renamed dfl:tick/relax to dfl:tick/mith
  • The dfl:tick/mith function now only affects the executor, except for keep inventory on death

Lucky-Block-Island_v3.0

07 Oct 13:45

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  • 重构数据包,现在可以用命令修改一些设置
  • 现在数据包会修改世界生成设置

  • Refactored the data pack, now some settings can be modified with commands
  • The data pack will now modify the world generation settings

Localization-Resource-Pack_v1.5

07 Oct 14:27

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更新本地化相关内容,适配 Lucky-Block-Island


Update localization content to support Lucky-Block-Island

stone-disappearance_v4.3

06 Oct 17:41

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  • 规范设置中布尔值的存储,不再使用字符串

  • Standardize the storage of boolean values in settings, no longer use strings

auto-lucky-block_v3.0

06 Oct 09:19

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  • 重构数据包,现在支持使用命令修改幸运方块激活时间。

  • Refactored the data pack, now supports modifying the lucky block activation time using commands.

stone-disappearance_v4.2

04 Oct 14:48

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  • 修改完 gametime dfl_scoreboard 记分项后进行恢复,避免其他使用此记分项的项目出现问题

  • Restore the gametime dfl_scoreboard objective after modification to avoid problems with other projects that use this objective

stone-disappearance_v4.1

04 Oct 12:42

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  • 更新 README
  • 更正支持的版本列表

  • Update README
  • Correct supported version list

datapack-function-library_v5.0

04 Oct 17:23

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  • 加入 gpl 和 lgpl 协议原文对话框
  • 项目更名
  • 杂项

  • Added original GPL and LGPL license text dialogs
  • Project renamed
  • Miscellaneous

stone-disappearance_v4.0

03 Oct 19:37

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  • 重构数据包,添加全新的设置界面(基于对话框)
  • 添加全新的清除算法,在确保性能的同时保证效果
  • 设置界面选项丰富,设备性能好的用户可以拥有更好的游戏体验
  • 核心算法:
    • 每次执行时,以玩家为中心,螺旋遍历周围区块
    • 成功清除第一个区块后退出算法,或遍历到未加载区块,或遍历范围达到限制
    • 可自定义遍历范围,可自定义清除成功判定
    • 适配多人游戏,适配服务器

  • Refactored the data pack and added a brand new settings interface (based on dialogs)
  • Added a brand new clearing algorithm to ensure effectiveness while maintaining performance
  • The settings interface has rich options, allowing users with high-performance devices to have a better gaming experience
  • Core algorithm:
    • Each execution spirals through surrounding chunks centered on the player
    • The algorithm exits after successfully clearing the first chunk, or when it reaches an unloaded chunk, or the traversal range limit is reached
    • Customizable traversal range and success criteria for clearing
    • Compatible with multiplayer and servers