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One of the most unique aspects about iteration-based geopols is the usage of time-based region maps.
e.g.
A server hosts their "World War 2" iteration based around the years 1936-1945.
Ideally this server would want to manually paint, name, and customize provinces based on 1936 geo political regions; i.e. Danzig
See below for an example image (except its japan and korea lol):
As seen above, the provinces are neatly and systematically created by an admin before the iteration starts.
Such a system would encompass the following components:
"Paint Mode"
Enabled via command, requires boolean value set in config in order to disable randomly generated provinces
Disables all gameplay interactions by non-admins
Allows for concurrent creation of provinces using commands, or perhaps a fancy item that raycasts to select chunks
Exiting paint mode applys and reloads the changes
Painting would also be possible on the Dynmap, which would just save a region file, or whatever format townyprovinces uses to keep track of provinces - admins would manually upload this to the data dir
The text was updated successfully, but these errors were encountered:
One of the most unique aspects about iteration-based geopols is the usage of time-based region maps.
e.g.
Ideally this server would want to manually paint, name, and customize provinces based on 1936 geo political regions; i.e. Danzig
See below for an example image (except its japan and korea lol):
As seen above, the provinces are neatly and systematically created by an admin before the iteration starts.
Such a system would encompass the following components:
"Paint Mode"
The text was updated successfully, but these errors were encountered: