-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathsnake_game.py
150 lines (123 loc) · 4.04 KB
/
snake_game.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
# playable snake game
import pygame
import random
from enum import Enum
from collections import namedtuple
pygame.init()
font = pygame.font.SysFont('arial',24)
# reset
# reward
# play(action) -> direction
# game_iteration
# is_collision
class Direction(Enum):
RIGHT = 1
LEFT = 2
UP = 3
DOWN = 4
Point = namedtuple('Point',['x','y'])
#rgb color
WHITE = (255,255,255)
RED = (200,0,0)
BLUE1 = (0,0,255)
BLUE2 = (0,100,255)
BLACK = (0,0,0)
BLOCK_SIZE = 20
SPEED = 10
class SnakeGame:
def __init__(self, w = 640, h = 480):
self.w = w
self.h = h
#init display
self.display = pygame.display.set_mode((self.w,self.h))
pygame.display.set_caption('Snake')
self.clock = pygame.time.Clock()
self._reset()
#init game state
def _reset(self):
self.direction = Direction.RIGHT
self.head = Point(self.w/2, self.h/2)
self.snake = [self.head,Point(self.head.x - BLOCK_SIZE, self.head.y),Point(self.head.x - 2*BLOCK_SIZE, self.head.y)]
self.score = 0
self.food = None
self._place_food()
self.game_iteration = 0
def play_step(self):
#1.collect user input
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_a:
self.direction = Direction.LEFT
elif event.key == pygame.K_d:
self.direction = Direction.RIGHT
elif event.key == pygame.K_w:
self.direction = Direction.UP
elif event.key == pygame.K_s:
self.direction = Direction.DOWN
#2.move
self._move(self.direction)
self.snake.insert(0,self.head)
#3.check if game over
game_over = False
if self._is_collision():
game_over = True
return game_over, self.score
#4. place new food or just move
if self.head == self.food:
self.score += 1
self._place_food()
else:
self.snake.pop()
#5.update ui and clock
self._update_ui()
self.clock.tick(SPEED)
#6.return game over and score
return game_over,self.score
def _place_food(self):
x = random.randint(0, (self.w-BLOCK_SIZE)//BLOCK_SIZE) *BLOCK_SIZE
y = random.randint(0, (self.h-BLOCK_SIZE)//BLOCK_SIZE) *BLOCK_SIZE
self.food = Point(x,y)
if self.food in self.snake:
self._place_food()
def _is_collision(self):
#hit boundary
if self.head.x > self.w - BLOCK_SIZE or self.head.x < 0 or self.head.y < 0 or self.head.y > self.h - BLOCK_SIZE:
return True
#hit it self
if self.head in self.snake[1:]:
return True
return False
def _move(self,direction):
x = self.head.x
y = self.head.y
if direction == Direction.RIGHT:
x += BLOCK_SIZE
if direction == Direction.LEFT:
x -= BLOCK_SIZE
if direction == Direction.UP:
y -= BLOCK_SIZE
if direction == Direction.DOWN:
y += BLOCK_SIZE
self.head = Point(x,y)
def _update_ui(self):
self.display.fill(BLACK)
for point in self.snake:
pygame.draw.rect(self.display,BLUE1, pygame.Rect(point.x, point.y, BLOCK_SIZE, BLOCK_SIZE))
pygame.draw.rect(self.display,BLUE2, pygame.Rect(point.x+4, point.y+4, BLOCK_SIZE-8, BLOCK_SIZE-8))
pygame.draw.rect(self.display,RED, pygame.Rect(self.food.x,self.food.y,BLOCK_SIZE,BLOCK_SIZE))
text = font.render("Score: " + str(self.score),True,WHITE)
self.display.blit(text,[0,0])
pygame.display.flip()
if __name__ == '__main__':
game = SnakeGame()
#gameloop
while True:
game_over, score = game.play_step()
#break if game over
if game_over:
break
print('Final score',score)
pygame.quit()