Color differences occur with useTexture #739
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How can I modify the color space, for example: "texture.encoding = THREE.sRGBEncoding", or "renderer.outputColorSpace = THREE.SRGBColorSpace". The following is an example of the code:
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I solved the problem😊 |
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useTexture uses threejs' Linear-sRGB color space, and the display effect is too bright than the actual image, how should I fix it?
After the texture is loaded:
Actual:
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