From 2e39ca268ee3a66e9297c87ea18154ae61a3f169 Mon Sep 17 00:00:00 2001 From: dangercrow Date: Fri, 6 Nov 2020 11:24:12 +0000 Subject: [PATCH] Correct displayed Melt decayValue --- updates.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/updates.js b/updates.js index 44ae5d5d..359b2008 100644 --- a/updates.js +++ b/updates.js @@ -2439,7 +2439,7 @@ function getBattleStatBd(what) { textString += "Sanity (Melt)x 5" + prettify(currentCalc) + "" + getFluctuation(currentCalc, minFluct, maxFluct) + ""; var stackStr = Math.pow(game.challenges.Melt.decayValue, game.challenges.Melt.stacks); currentCalc *= stackStr; - textString += "Meltx 0.995" + game.challenges.Melt.stacks + "x " + stackStr.toFixed(3) + "" + prettify(currentCalc) + "" + getFluctuation(currentCalc, minFluct, maxFluct) + ""; + textString += "Meltx 0.99" + game.challenges.Melt.stacks + "x " + stackStr.toFixed(3) + "" + prettify(currentCalc) + "" + getFluctuation(currentCalc, minFluct, maxFluct) + ""; } if (game.global.challengeActive == "Quest" && game.challenges.Quest.finishedQuests > 0 && what == "attack"){ amt = game.challenges.Quest.getAttackMult();