diff --git a/main.js b/main.js index 3d8625d5..d66a99a1 100644 --- a/main.js +++ b/main.js @@ -9554,8 +9554,9 @@ function drawGrid(maps) { //maps t or f. This function overwrites the current gr className += " " + game.global.mapGridArray[counter].vm; } if (!maps && game.global.gridArray[counter].empowerment){ + var reward = rewardToken(getEmpowerment()); className += " empoweredCell" + game.global.gridArray[counter].empowerment; - cell.title = "Token of " + game.global.gridArray[counter].empowerment; + cell.title = reward + " Token" + (reward > 1 ? "s" : "") + " of " + game.global.gridArray[counter].empowerment; } else if (!maps && checkIfSpireWorld() && game.global.spireActive) className += " spireCell"; cell.className = className;