Variables in the composition of materials UPBGE 0.2.5 #1535
HolandonHdunto
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Ideas/Features for UPBGE 0.2.5+
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this is a limitation of the old forward render the lamps can't be instanced and they use resources even on a hidden layer |
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It's a shame because Unity has these material properties to make effects. The only way to control materials in upbge is using Color Object RGB or lamps that don't work in groups. |
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I was seeing the possibility of having variables in the composition of materials as in other game engines, in upbge there is LAMP-DATA in the case of LAMP-DATA even duplicating or grouping objects, the lamps despite being duplicated objects, the materials do not select the new ones duplicate lamps, the material continues with the initial lamp.

https://youtu.be/LKNf96yicgc
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