You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This issue came about yesterday as I was trying to diagnose a problem with the uplogic module not being detected, but due to this crash bug, the Blender Game Engine component is rendered completely useless and the prior problem cannot be diagnosed any further until this one gets resolved first.
The specific error code this emits was EXCEPTION_ACCESS_VIOLATION and is only triggered immediately after the Game Engine component starts, so there hopefully shouldn't be too difficult to track down the bug (assuming it's software related, that is.)
I've tried the following to resolve this issue (of which nothing worked):
Re-downloading UPBGE 0.36.1.
Removing anything related to UPBGE 0.36.1 in the file system and then launching UPBGE again.
Re-installing Windows (This usually solves any sudden crash bug, but somehow it didn't here.)
Apparently this is a bug when running on Windows 7, I ran the exact same build on Windows 8.1 and UPBGE's game engine loads perfectly fine instead of immediately crashing somehow. I tried running in compatibility mode just in case, but saw no difference.
So it seems to me that the Windows 7 build was not patched properly, and I couldn't test if it was isolated to the hardware I was using since the only other hardware that I had that could run Windows 7 was so hopelessly under-powered to the point where UPBGE itself couldn't even finish loading and crashed with with the error code EXCEPTION_STACK_OVERFLOW
This issue came about yesterday as I was trying to diagnose a problem with the uplogic module not being detected, but due to this crash bug, the Blender Game Engine component is rendered completely useless and the prior problem cannot be diagnosed any further until this one gets resolved first.
The specific error code this emits was EXCEPTION_ACCESS_VIOLATION and is only triggered immediately after the Game Engine component starts, so there hopefully shouldn't be too difficult to track down the bug (assuming it's software related, that is.)
I've tried the following to resolve this issue (of which nothing worked):
Re-downloading UPBGE 0.36.1.
Removing anything related to UPBGE 0.36.1 in the file system and then launching UPBGE again.
Re-installing Windows (This usually solves any sudden crash bug, but somehow it didn't here.)
Specific version: upbge-0.36.1-windows7-x86_64
Crash logs created:
blender_debug_output(Debug Log).txt
blender_debug_output(Debug GPU).txt
The text was updated successfully, but these errors were encountered: