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"run actuator" node doesn't work and makes other nodes not work as well #10

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StickEEEEE opened this issue Feb 2, 2022 · 1 comment

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@StickEEEEE
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there's a problem with the "run actuator" node, when i add it to a tree, even when the node doesn't do anything, the "sensor positive" node stops functioning.
i'm assuming that all nodes in the "bricks" section of the "logic" tab stop functioning too

@IzaZed
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IzaZed commented Feb 8, 2022

Other nodes stop working because there's an error in the console, this stops the whole tree from being executed (please make sure to always check the console)

It appears that the run actuator node can't be used properly because the controller doesn't count as "active" for the logic tree, I remember testing it successfully though back when I updated the nodes, I'll have to do some more tests

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