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Every singleton is shared between the client and the server, this is not good
/stop
ClientData
ServerData
The text was updated successfully, but these errors were encountered:
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Every singleton is shared between the client and the server, this is not good
/stop
command crashes in singleplayer mode (c1176a4)ClientData
andServerData
will need to be created, giving access to most of themThe text was updated successfully, but these errors were encountered: