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Suggestions #144

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RaadDalaq opened this issue Apr 3, 2020 · 1 comment
Open

Suggestions #144

RaadDalaq opened this issue Apr 3, 2020 · 1 comment

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@RaadDalaq
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RaadDalaq commented Apr 3, 2020

Using the tool has been great but there are a few things I'd like it to have out of the box,

  • Material Generator node that takes multiple textures.
  • Multiple Output node that enables adding more outputs (with the same assetgroups being to each connection) this is useful for generating multiple assets from the same input.
  • Ability to customize node gui, for example, adding extra functionality like a custom + or - buttons to remove/add new outputs/inputs.
  • Ability to customize node gui colors based on custom rules (changing output colors based on user logic) for example: say I want a single output connection to be considered active I'd like it to have a green color etc...
  • Material modifiers, this would be a great addition.
  • Currently it's possible to set values manually on generated GameObject/prefab components, it would be great if the fields were exposed on the node gui as input (for the relevant fields at least like sprite fields/material fields etc..) this way you can generate new prefabs and manipulate the components by connecting incoming assets to those input connections.
  • Ability to increase the padding between connection points

Awesome tool non the less and it's been easy to modify! thank you.

@HarDevSan
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HarDevSan commented May 3, 2020

Afaics, there is currently no possibility to zoom in/out or pan via mouse wheel and middle mouse button in the graph window. Could this be added, like in the Animator window? (Great Tool btw, thank you!)

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