From c1473f199cab4d6211ef3e4837c1d18a81ec0366 Mon Sep 17 00:00:00 2001 From: josepmariapujol-unity <59828124+josepmariapujol-unity@users.noreply.github.com> Date: Tue, 1 Nov 2022 09:33:21 +0100 Subject: [PATCH] Fixed link to ECS tutorial from Jobs tutorial (#225) --- DOTS_Guide/jobs_tutorial/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/DOTS_Guide/jobs_tutorial/README.md b/DOTS_Guide/jobs_tutorial/README.md index 8a9a4fdfd..9b391eb16 100644 --- a/DOTS_Guide/jobs_tutorial/README.md +++ b/DOTS_Guide/jobs_tutorial/README.md @@ -276,7 +276,7 @@ Zooming in, we can see the `SegmentSort` and `SegmentSortMerge` jobs: The `SegmentSort` takes under a 0.1ms start to end, and the single-threaded `SegmentSortMerge` takes ~0.5ms. Weighed against the enormous improvement in `FindNearestJob`, the extra step of sorting is well worth the additional cost. -Most of the frame time now is eaten up by the inefficiencies of GameObjects, and the most effective way to address that problem would be to replace the GameObjects with [entities](../entities_tutorial/README.md). +Most of the frame time now is eaten up by the inefficiencies of GameObjects, and the most effective way to address that problem would be to replace the GameObjects with [entities](../ecs_tutorial/README.md).