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GameDebug.Log(string.Format("NetworkClient. Dropping out of order snaphot. Server time:{0} snapshot time:{1}",serverTime,snapshotInfo.serverTime));
NetworkClient is detecting out of order Snapshots based on server tick stamps, and it says as much "dropping out of order snapshot". But it doesn't actually drop the snapshot, it still consumes and applies it.
The text was updated successfully, but these errors were encountered:
FPSSample/Assets/Scripts/Networking/NetworkClient.cs
Line 616 in 147f471
NetworkClient is detecting out of order Snapshots based on server tick stamps, and it says as much "dropping out of order snapshot". But it doesn't actually drop the snapshot, it still consumes and applies it.
The text was updated successfully, but these errors were encountered: