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Remove debugging code in example.
1 parent 2d0bc90 commit 1947331

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Assets/Samples/ProjectWideActions/ProjectWideActionsExample.cs

Lines changed: 0 additions & 48 deletions
Original file line numberDiff line numberDiff line change
@@ -13,8 +13,6 @@ public class ProjectWideActionsExample : MonoBehaviour
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InputAction previous;
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InputAction sprint;
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InputAction crouch;
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InputAction b;
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InputAction shiftB;
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// Start is called before the first frame update
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void Start()
@@ -31,8 +29,6 @@ void Start()
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previous = InputSystem.actions.FindAction("Player/Previous");
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sprint = InputSystem.actions.FindAction("Player/Sprint");
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crouch = InputSystem.actions.FindAction("Player/Crouch");
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b = InputSystem.actions.FindAction("Player/B");
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shiftB = InputSystem.actions.FindAction("Player/Shift B");
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}
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else
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{
@@ -45,18 +41,6 @@ void Start()
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attack.performed += OnAttack;
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attack.canceled += OnCancel;
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}
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if (b != null)
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{
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b.performed += OnB;
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b.canceled += OnCancel;
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}
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if (shiftB != null)
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{
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shiftB.performed += OnShiftB;
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shiftB.canceled += OnCancel;
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}
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}
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private void OnAttack(InputAction.CallbackContext ctx)
@@ -69,35 +53,13 @@ private void OnCancel(InputAction.CallbackContext ctx)
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cube.GetComponent<Renderer>().material.color = Color.green;
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}
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private void OnB(InputAction.CallbackContext ctx)
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{
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Debug.Log("B WAS PRESSED");
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cube.GetComponent<Renderer>().material.color = Color.yellow;
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}
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private void OnShiftB(InputAction.CallbackContext ctx)
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{
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Debug.Log("SHIFT + B WAS PRESSED");
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cube.GetComponent<Renderer>().material.color = Color.blue;
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}
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void OnDestroy()
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{
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if (attack != null)
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{
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attack.performed -= OnAttack;
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attack.canceled -= OnCancel;
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}
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if (b != null)
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{
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b.performed -= OnB;
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b.canceled -= OnCancel;
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}
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if (shiftB != null)
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{
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shiftB.performed -= OnShiftB;
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shiftB.canceled -= OnCancel;
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}
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}
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// Update is called once per frame
@@ -109,16 +71,6 @@ void Update()
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var moveVal = move.ReadValue<Vector2>() * 10.0f * Time.deltaTime;
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cube.transform.Translate(new Vector3(moveVal.x, moveVal.y, 0));
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}
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if (shiftB.IsPressed())
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{
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Debug.Log("SHIFT + B WAS PRESSED");
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}
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if (b.IsPressed())
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{
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Debug.Log("B WAS PRESSED");
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}
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}
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} // class ProjectWideActionsExample
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} // namespace UnityEngine.InputSystem.Samples.ProjectWideActions

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