@@ -132,11 +132,6 @@ Gamepad.current.SetMotorSpeeds(0.25f, 0.75f);
132132> * Only one motor is supported . If the gamepad has more than one motor , the higher value of the left and right motor speed applies to both .
133133> * On some devices , motor speed control is limited . You can only set the left and right motor speed to either `1.0` (maximum speed ) or `0 . 0 ` (turned off ).
134134> * Gamepads on iOS , tvOS , and visionOS . Requires Unity 6000 . 6 or later .
135- > * Rumble is supported on gamepads recognized by Apple 's GameController framework , including PS4 , PS5 , Xbox , and Switch Pro controllers .
136- > * If the gamepad exposes both motors , you can control each speed individually . Otherwise , the higher value of the left and right motor speed applies to all motors .
137- > * The first [`SetMotorSpeeds `](xref :UnityEngine .InputSystem .Haptics .IDualMotorRumble ) call allocates rumble resources , which adds latency .
138- > * When all motor speeds are set to `0 . 0 `, an inactivity timer starts . After two minutes , rumble resources are released to preserve controller battery . The next [`SetMotorSpeeds `](xref :UnityEngine .InputSystem .Haptics .IDualMotorRumble ) call reallocates them and again incurs allocation latency .
139- > * Gamepads on iOS , tvOS , and visionOS . Requires Unity 6000 . 6 or later .
140135> * Supports rumble on gamepads that Apple 's GameController framework recognizes, including PS4, PS5, Xbox, and Switch Pro controllers.
141136> * If the gamepad supports left and right motors , you can control the speed of each motor individually . Otherwise , the higher value of the left and right motor speed applies to all motors on the gamepad .
142137> * The first [`SetMotorSpeeds `](xref :UnityEngine .InputSystem .Haptics .IDualMotorRumble ) call allocates rumble resources , which adds latency .
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