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FIX: Fixed copy-paste error and updated CHANGELOG
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Assets/QA/Tests/Core Platform Menu/SceneMenu.cs

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@@ -388,7 +388,7 @@ void BuildSearchBar(Transform parent)
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var txt = MakeText("Text", textArea.transform, "", 18,
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kTextPrimary, TextAlignmentOptions.MidlineLeft);
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ph.textWrappingMode = TextWrappingModes.NoWrap;
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txt.textWrappingMode = TextWrappingModes.NoWrap;
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Stretch(txt.gameObject);
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var input = bar.AddComponent<TMP_InputField>();

Packages/com.unity.inputsystem/CHANGELOG.md

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@@ -31,6 +31,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Fixed an incorrect ArraysHelper.HaveDuplicateReferences implementation that didn't use its arguments right [ISXB-1792] (https://github.com/Unity-Technologies/InputSystem/pull/2376)
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- Fixed `InputAction.IsPressed`, `WasPressedThisFrame`, and `WasReleasedThisFrame` using a `ButtonControl`'s `pressPoint` when a binding also had an explicit `PressInteraction` with its own `pressPoint`, which could make those APIs disagree with the interaction's press and release behavior. Action-level press APIs now follow the interaction threshold when both are set explicitly.
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- Fixed `IndexOutOfRangeException` in `InputDeviceBuilder` when connecting an HID gamepad whose report descriptor declares a hat switch with Report Size 8 (e.g. ESP32-BLE-Gamepad). The HID layer now anchors the hat's directional sub-controls to the hat's own byte instead of letting the layout system auto-allocate a fresh byte for each [UUM-143659](https://jira.unity3d.com/browse/UUM-143659).
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- Fixed a compilation error with newer versions of TextMesh Pro where text wrapping via boolean property have been deprecated. ISXB-1800.
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### Changed
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- Action-level `IsPressed`, `WasPressedThisFrame`, and `WasReleasedThisFrame` for bindings to `Vector2Control` / `StickControl` no longer consult a per-control `pressPoint` on the vector (that field was removed). Use a `Press` interaction to set a custom threshold, or rely on `defaultButtonPressPoint`.

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