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Make press point property internal.
1 parent 00528c5 commit 5f5b474

2 files changed

Lines changed: 2 additions & 2 deletions

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Packages/com.unity.inputsystem/InputSystem/Runtime/Controls/ButtonControl.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -61,7 +61,7 @@ public class ButtonControl : AxisControl, IActuationPressPoint
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/// </example>
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/// </remarks>
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public float pressPoint = -1;
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float IActuationPressPoint.pressPoint => pressPoint;
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internal float IActuationPressPoint.pressPoint => pressPoint;
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/// <summary>
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/// Return <see cref="pressPoint"/> if set, otherwise return <see cref="InputSettings.defaultButtonPressPoint"/>.

Packages/com.unity.inputsystem/InputSystem/Runtime/Controls/Vector2Control.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -50,7 +50,7 @@ public class Vector2Control : InputControl<Vector2>, IActuationPressPoint
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/// <seealso cref="ButtonControl"/>
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/// <seealso cref="UnityEngine.InputSystem.InputSettings.defaultButtonPressPoint"/>
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public float pressPoint = -1.0f;
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float IActuationPressPoint.pressPoint => pressPoint;
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internal float IActuationPressPoint.pressPoint => pressPoint;
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/// <summary>
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/// Return <see cref="pressPoint"/> if set, otherwise return <see cref="UnityEngine.InputSystem.InputSettings.defaultButtonPressPoint"/>.

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