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Packages/com.unity.inputsystem/InputSystem/Runtime/Events/InputEventTrace.cs

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@@ -1135,6 +1135,7 @@ private void DeferredStopEditorEventPassthrough()
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InputSystem.onAfterUpdate -= DeferredStopEditorEventPassthrough;
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StopEditorEventPassthrough();
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}
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#endif
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/// <summary>
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/// Replay events recorded from <paramref name="recordedDevice"/> on device <paramref name="playbackDevice"/>.

Packages/com.unity.inputsystem/InputSystem/Runtime/InputManager.cs

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@@ -527,6 +527,7 @@ internal static void StopEditorEventPassthrough()
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if (InputSystem.s_Manager != null && InputSystem.s_Manager.m_EditorEventPassthroughCount > 0)
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--InputSystem.s_Manager.m_EditorEventPassthroughCount;
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}
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#endif // UNITY_EDITOR
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