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Update Packages/com.unity.inputsystem/Documentation~/ActionBindings.md
Co-authored-by: Sue Arkin <85237015+suearkinunity@users.noreply.github.com>
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Packages/com.unity.inputsystem/Documentation~/ActionBindings.md

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@@ -893,7 +893,7 @@ By using the [Pass-Through](xref:input-system-responding#pass-through) action ty
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> The mechanism described here only applies to actions that are part of the same [`InputActionMap`](xref:UnityEngine.InputSystem.InputActionMap) or [`InputActionAsset`](xref:UnityEngine.InputSystem.InputActionAsset).
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> [!NOTE]
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> In **Project Settings** > **Input System Package**, enable __Complexity-Based Shortcut Resolution__ ([`InputSettings.shortcutKeysConsumeInput`](xref:UnityEngine.InputSystem.InputSettings.shortcutKeysConsumeInput)) and leave __Action Priority Shortcut Resolution__ ([`InputSettings.shortcutKeysUseActionPriority`](xref:UnityEngine.InputSystem.InputSettings.shortcutKeysUseActionPriority)) disabled to use automatic composite complexity as described below. If __Action Priority Shortcut Resolution__ is enabled, overlaps are resolved using each action's [`InputAction.Priority`](xref:UnityEngine.InputSystem.InputAction.Priority) instead. See [Input settings](xref:input-system-settings#improved-shortcut-support) for details.
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> To use automatic composite complexity as described below, in **Project Settings** > **Input System Package**, enable __Complexity-Based Shortcut Resolution__ ([`InputSettings.shortcutKeysConsumeInput`](xref:UnityEngine.InputSystem.InputSettings.shortcutKeysConsumeInput)) and leave __Action Priority Shortcut Resolution__ ([`InputSettings.shortcutKeysUseActionPriority`](xref:UnityEngine.InputSystem.InputSettings.shortcutKeysUseActionPriority)) disabled. If __Action Priority Shortcut Resolution__ is enabled, overlaps are resolved using each action's [`InputAction.Priority`](xref:UnityEngine.InputSystem.InputAction.Priority) instead. Refer to [Input settings](xref:input-system-settings#improved-shortcut-support) for details.
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Inputs that are used in combinations with other inputs may also lead to ambiguities. If, for example, the `b` key on the Keyboard is bound both on its own as well as in combination with the `shift` key, then if you first press `shift` and then `b`, the latter key press would be a valid input for either of the actions.
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