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corrected two invalid cref mentions
1 parent dc206cb commit cd2618c

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Packages/com.unity.inputsystem/InputSystem/Runtime/InputSettings.cs

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@@ -1021,7 +1021,7 @@ public enum InputActionPropertyDrawerMode
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/// <summary>
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/// Determines if we should render the UI with IMGUI even if an UI Toolkit UI is available.
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///
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/// This should be used when writing a custom <see cref="InputParameterEditor"/> to :
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/// This should be used when writing a custom <see cref="UnityEngine.InputSystem.Editor.InputParameterEditor"/> to :
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/// * support inspector view which only work in IMGUI for now.
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/// * prevent the UI to be rendered in IMGUI and UI Toolkit in the Input Actions Editor window.
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/// </summary>

Packages/com.unity.inputsystem/InputSystem/Runtime/Plugins/Steam/SteamController.cs

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@@ -21,12 +21,12 @@ namespace UnityEngine.InputSystem.Steam
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///
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/// Note that as the Steam controller API supports PS4 and Xbox controllers as well,
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/// the actual hardware device behind a SteamController instance may not be a
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/// Steam Controller. The <see cref="steamControllerType"/> property can be used what kind
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/// Steam Controller. The steamControllerType property can be used what kind
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/// of controller the Steam runtime is talking to internally.
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///
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/// This class is abstract. Specific Steam controller interfaces can either be implemented
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/// manually based on this class or generated automatically from Steam IGA files using
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/// <see cref="SteamIGAConverter"/>. This can be done in the editor by right-clicking
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/// <see cref="UnityEngine.InputSystem.Steam.Editor.SteamIGAConverter"/>. This can be done in the editor by right-clicking
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/// a .VDF file containing the actions and then selecting "Steam >> Generate Unity Input Device...".
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/// The result is a newly generated device layout that will automatically register itself
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/// with the input system and will represent a Steam controller with the specific action

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