diff --git a/Packages/com.unity.inputsystem/CHANGELOG.md b/Packages/com.unity.inputsystem/CHANGELOG.md
index 5e13c71fe8..4e37853a63 100644
--- a/Packages/com.unity.inputsystem/CHANGELOG.md
+++ b/Packages/com.unity.inputsystem/CHANGELOG.md
@@ -17,6 +17,10 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed the Input Debugger window (Window > Analysis > Input Debugger) being resizable arbitrarily small until its toolbar and device/action/layout tree view were no longer usably visible; it now enforces a minimum window size [UUM-137119](https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-137119)
- Fixed the Action Maps list in the Input Actions editor losing keyboard focus after deleting a map, so that Delete, Duplicate, and arrow-key navigation kept working on the auto-selected replacement map without requiring an extra click [UUM-147152](https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-147152)
+### Changed
+
+- Updated the migration documentation to reflect that `Input.backButtonLeavesApp` is replaced by `Application.backButtonLeavesApp` in Unity 6.7 and later. [ISX-2229](https://jira.unity3d.com/browse/ISX-2229)
+
## [1.20.0] - 2026-07-21
### Fixed
diff --git a/Packages/com.unity.inputsystem/Documentation~/corresponding-old-new-api.md b/Packages/com.unity.inputsystem/Documentation~/corresponding-old-new-api.md
index dcad91390f..bf5c931ec4 100644
--- a/Packages/com.unity.inputsystem/Documentation~/corresponding-old-new-api.md
+++ b/Packages/com.unity.inputsystem/Documentation~/corresponding-old-new-api.md
@@ -91,7 +91,6 @@ Directly reading hardware controls bypasses the new Input System's action-based
[`Input.touches`](https://docs.unity3d.com/scriptreference/input-touches.html)|[`EnhancedTouch.Touch.activeTouches`](xref:UnityEngine.InputSystem.EnhancedTouch.Touch)
**Note:** Enable enhanced touch support first by calling [`EnhancedTouch.Enable()`](xref:UnityEngine.InputSystem.EnhancedTouch.EnhancedTouchSupport)
[`Input.touchPressureSupported`](https://docs.unity3d.com/ScriptReference/Input-touchPressureSupported.html)|No corresponding API yet.
[`Input.touchSupported`](https://docs.unity3d.com/ScriptReference/Input-touchSupported.html)|[`Touchscreen.current != null`](xref:UnityEngine.InputSystem.Touchscreen)
-[`Input.backButtonLeavesApp`](https://docs.unity3d.com/ScriptReference/Input-backButtonLeavesApp.html)|No corresponding API yet.
[`GetPenEvent`](https://docs.unity3d.com/ScriptReference/Input.GetPenEvent.html)
[`GetLastPenContactEvent`](https://docs.unity3d.com/ScriptReference/Input.GetLastPenContactEvent.html)
[`ResetPenEvents`](https://docs.unity3d.com/ScriptReference/Input.ResetPenEvents.html)
[`ClearLastPenContactEvent`](https://docs.unity3d.com/ScriptReference/Input.ClearLastPenContactEvent.html)|Use: [`Pen.current`](xref:UnityEngine.InputSystem.Pen)
See the [Pen, tablet and stylus support](devices-pen.md) docs for more information.