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This repository was archived by the owner on Nov 30, 2020. It is now read-only.

Commit d653ff4

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PostProcessing/Runtime/PostProcessDebug.cs

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namespace UnityEngine.Rendering.PostProcessing
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{
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[ExecuteInEditMode]
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[AddComponentMenu("Rendering/Post-process Debug", 1002)]
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public sealed class PostProcessDebug : MonoBehaviour
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{
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public PostProcessLayer postProcessLayer;

PostProcessing/Runtime/PostProcessLayer.cs

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@@ -13,7 +13,7 @@ namespace UnityEngine.Rendering.PostProcessing
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// TODO: XMLDoc everything (?)
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[DisallowMultipleComponent, ExecuteInEditMode, ImageEffectAllowedInSceneView]
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[AddComponentMenu("Rendering/Post-process Layer", -1)]
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[AddComponentMenu("Rendering/Post-process Layer", 1000)]
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[RequireComponent(typeof(Camera))]
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public sealed class PostProcessLayer : MonoBehaviour
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{

PostProcessing/Runtime/PostProcessVolume.cs

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@@ -52,7 +52,7 @@ namespace UnityEngine.Rendering.PostProcessing
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//
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[ExecuteInEditMode]
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[AddComponentMenu("Rendering/Post-process Volume", -1)]
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[AddComponentMenu("Rendering/Post-process Volume", 1001)]
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public sealed class PostProcessVolume : MonoBehaviour
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{
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// Modifying sharedProfile will change the behavior of all volumes using this profile, and

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