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* OS: MacOs and Windows
* Unity version: 2022.3.39f1
* Graphics API: Unsure
* Browser: Firefox | Chrome
Steps To Reproduce
1.- Run Web App with private mode.
2.- Start Unity App connecting programatically to a connection ID.
3.- Open bidirectional page.
4.- Connect manually web app to connection ID hardcoded in app.
5.- Disconnect from website after successful connection.
Current Behavior
Unity shows an error about candidate, it seems it has some empty values and it breaks subsequent connections.
it seems to be sharing the following data:
const data = {
'candidate': '',
'sdpMLineIndex': 0,
'sdpMid': sdpMid,
'connectionId': connectionId
};
Expected Behavior
If I disconnect from the website and start again the connection I should be connecting
Anything else?
I'm using latest main branch as there was a fix for some connections accordingly to descriptions.
The text was updated successfully, but these errors were encountered:
Package version
3.1.0-exp.8
Environment
Steps To Reproduce
1.- Run Web App with private mode.
2.- Start Unity App connecting programatically to a connection ID.
3.- Open bidirectional page.
4.- Connect manually web app to connection ID hardcoded in app.
5.- Disconnect from website after successful connection.
Current Behavior
Unity shows an error about candidate, it seems it has some empty values and it breaks subsequent connections.
it seems to be sharing the following data:
const data = {
'candidate': '',
'sdpMLineIndex': 0,
'sdpMid': sdpMid,
'connectionId': connectionId
};
Expected Behavior
If I disconnect from the website and start again the connection I should be connecting
Anything else?
I'm using latest main branch as there was a fix for some connections accordingly to descriptions.
The text was updated successfully, but these errors were encountered: