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We followed tutorials on setting up turn servers on GCP. Have successfully tested the relay on our turn server using Trickle ICE
Unity running on a PC connecting to the internet through ethernet. Here is the render streaming configuration from Unity side:
An android phone uses data to connect to the internet.
Unity side run the WebBrowserInput sample, the Phone side opens Chrome searches the public IP address of the GCP, and open the videoPlayer sample. The video window is black
when the phone switch to wifi connecting to the same local network as the PC, then the video is successfully streamed.
Current Behavior
When connecting the phone to data or other wifi (not the same local network as the Unity), the phone browser cannot see the video
When connecting the phone to the same network environment as the Unity, then the video streaming is successfully received from the phone browser.
Expected Behavior
When connecting the phone to data or other wifi (not same local network as the Unity), the phone browser should see the video
Anything else?
GCP log when the video stream failed.
The text was updated successfully, but these errors were encountered:
I also encountered the same problem, but in the end, I tested that there was an issue with "videoplayer", but "mulitplay" can still be opened. You can try it, but there is a 30 second disconnection issue
Package version
3.1.0-exp.8
Environment
Steps To Reproduce
We followed tutorials on setting up turn servers on GCP. Have successfully tested the relay on our turn server using Trickle ICE
Unity running on a PC connecting to the internet through ethernet. Here is the render streaming configuration from Unity side:
An android phone uses data to connect to the internet.
Unity side run the WebBrowserInput sample, the Phone side opens Chrome searches the public IP address of the GCP, and open the videoPlayer sample. The video window is black
when the phone switch to wifi connecting to the same local network as the PC, then the video is successfully streamed.
Current Behavior
When connecting the phone to data or other wifi (not the same local network as the Unity), the phone browser cannot see the video
When connecting the phone to the same network environment as the Unity, then the video streaming is successfully received from the phone browser.
Expected Behavior
When connecting the phone to data or other wifi (not same local network as the Unity), the phone browser should see the video
Anything else?
GCP log when the video stream failed.
The text was updated successfully, but these errors were encountered: