Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Transparent particles rendered incorrectly on 3DSkybox #18

Open
furgoose opened this issue Mar 27, 2020 · 3 comments
Open

Transparent particles rendered incorrectly on 3DSkybox #18

furgoose opened this issue Mar 27, 2020 · 3 comments

Comments

@furgoose
Copy link

Attempting to use transparent simple lit particles results in seeing through all stacked cameras to skybox.

Image with effect and shader settings

@wheee
Copy link

wheee commented May 18, 2020

It's not just particles, it's anything that is transparent. Camera Canvas, and objects in the world space. Basically a deal breaker.

I played around with renderer features that target transparency and override the depth buffer but it doesn't really create a transparent effect anymore.

Doesn't help that the documentation on the depth stuff is nonexistent.

@AvengerDr
Copy link

Has there any progress been made on this issue?

@justinwasilenko
Copy link

justinwasilenko commented Feb 9, 2022

Tried this as well, anything transparent does not render correctly

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants