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It's not just particles, it's anything that is transparent. Camera Canvas, and objects in the world space. Basically a deal breaker.
I played around with renderer features that target transparency and override the depth buffer but it doesn't really create a transparent effect anymore.
Doesn't help that the documentation on the depth stuff is nonexistent.
Attempting to use transparent simple lit particles results in seeing through all stacked cameras to skybox.
Image with effect and shader settings
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