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I am trying to use the EyeRenderer with a SMR. With a normal MeshRenderer I don't have issues, but as soon as I am using a SMR it seems some offsets are not correctly calculated; I can use the Geometry Offsets to adjust the Gizmos without problems, but I don't get any refraction from the Cornea and no Pupil rendering. I guess it's a bug in either EyeRenderer.cs or EyeProperties.hlsl, but after some research in the code I was not able to find it.
The text was updated successfully, but these errors were encountered:
Hi,
I am trying to use the EyeRenderer with a SMR. With a normal MeshRenderer I don't have issues, but as soon as I am using a SMR it seems some offsets are not correctly calculated; I can use the Geometry Offsets to adjust the Gizmos without problems, but I don't get any refraction from the Cornea and no Pupil rendering. I guess it's a bug in either EyeRenderer.cs or EyeProperties.hlsl, but after some research in the code I was not able to find it.
The text was updated successfully, but these errors were encountered: