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Hey! I was just wondering when you would be releasing the Enemies demo to the public to see how you did stuff. I remember something about Q3 being the tentative date of release, but just wanted to check. Thanks!
The text was updated successfully, but these errors were encountered:
Is there a sample or demo that shows how to use the new additions from the Enemies project? I've tried adding the SkinTensionRenderer component to my mesh, along with a Material using the new Digital Human Skin shader, but I get the following error:
Vertex or Fragment Shader "Shader Graphs/DigitalHuman Skin" requires a ComputeBuffer at index 3 to be bound, but none provided. Skipping draw calls to avoid crashing.
Hey! I was just wondering when you would be releasing the Enemies demo to the public to see how you did stuff. I remember something about Q3 being the tentative date of release, but just wanted to check. Thanks!
The text was updated successfully, but these errors were encountered: