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Additionally, I have a suggestion. It would be great if we could use Alembic curves as guide lines to generate more curves for hair strands at runtime. Importing complete hair curves leads to excessively large .asset files, which makes the game too large.
The text was updated successfully, but these errors were encountered:
Separated feature request from bug report in #87.
@YeZeLinerr:
The text was updated successfully, but these errors were encountered: