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Merge develop into main (#1371)
Co-authored-by: Amy Reeve <[email protected]>
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docs/learn/bossroom/getting-started-boss-room.md

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### Contents and quick links
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- [Contents and quick links](#contents-and-quick-links)
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- [Boss Room Overview](#boss-room-overview)
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- [Getting the project](#getting-the-project)
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- [Installing Git LFS to clone locally](#installing-git-lfs-to-clone-locally)
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- [Install the Boss Room project](#getting-the-project)
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- [Install Git LFS to clone locally](#installing-git-lfs-to-clone-locally)
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- [Direct download](#direct-download)
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- [Registering the project with Unity Gaming Services (UGS)](#registering-the-project-with-unity-gaming-services-ugs)
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- [Opening the project for the first time](#opening-the-project-for-the-first-time)
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For more information on the art in Boss Room, see [ART_NOTES.md](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop/blob/v2.2.0/Documentation/ART_NOTES.md).
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### Getting the project
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### Install the Boss Room project
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You can get the project by downloading it directly or cloning locally. However, if you use git, you must install Git LFS.
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To install the Boss Room project, download or clone it from the [com.unity.multiplayer.samples.coop](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop) repository.
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#### Installing Git LFS to clone locally
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**Note**: If you install the project with Git, you must install Git LFS first.
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#### Install Git LFS to clone locally
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Boss Room uses Git Large Files Support (LFS) to handle all large assets required locally. See [Git LFS installation options](https://github.com/git-lfs/git-lfs/wiki/Installation) for Windows and Mac instructions. This step is only needed if cloning locally. You can also just download the project which will already include large files.
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docusaurus.config.js

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lastVersion: "current",
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versions: {
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current: {
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label: "1.3.0",
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label: "1.3.1",
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path: "current",
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},
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"1.2.0": {

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