diff --git a/Assets/Scripts/Gameplay/Configuration/VisualizationConfiguration.cs b/Assets/Scripts/Gameplay/Configuration/VisualizationConfiguration.cs index 26b20bdfd..193a6ebf6 100644 --- a/Assets/Scripts/Gameplay/Configuration/VisualizationConfiguration.cs +++ b/Assets/Scripts/Gameplay/Configuration/VisualizationConfiguration.cs @@ -57,14 +57,14 @@ public class VisualizationConfiguration : ScriptableObject // These are maintained by our OnValidate(). Code refers to these hashed values, not the string versions! - [SerializeField] [HideInInspector] public int AliveStateTriggerID; - [SerializeField] [HideInInspector] public int FaintedStateTriggerID; - [SerializeField] [HideInInspector] public int DeadStateTriggerID; - [SerializeField] [HideInInspector] public int AnticipateMoveTriggerID; - [SerializeField] [HideInInspector] public int EntryDeathTriggerID; - [SerializeField] [HideInInspector] public int EntryFaintedTriggerID; - [SerializeField] [HideInInspector] public int SpeedVariableID; - [SerializeField] [HideInInspector] public int BaseNodeTagID; + [SerializeField][HideInInspector] public int AliveStateTriggerID; + [SerializeField][HideInInspector] public int FaintedStateTriggerID; + [SerializeField][HideInInspector] public int DeadStateTriggerID; + [SerializeField][HideInInspector] public int AnticipateMoveTriggerID; + [SerializeField][HideInInspector] public int EntryDeathTriggerID; + [SerializeField][HideInInspector] public int EntryFaintedTriggerID; + [SerializeField][HideInInspector] public int SpeedVariableID; + [SerializeField][HideInInspector] public int BaseNodeTagID; void OnValidate() {