@@ -130,24 +130,24 @@ public void GoToPostGame()
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GoToPostGameServerRpc ( ) ;
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}
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- [ ServerRpc ( RequireOwnership = false ) ]
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- void SpawnEnemyServerRpc ( ServerRpcParams serverRpcParams = default )
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+ [ Rpc ( SendTo . Server , RequireOwnership = false ) ]
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+ void SpawnEnemyServerRpc ( RpcParams serverRpcParams = default )
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{
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var newEnemy = Instantiate ( m_EnemyPrefab ) ;
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newEnemy . SpawnWithOwnership ( NetworkManager . Singleton . LocalClientId , true ) ;
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PublishCheatUsedMessage ( serverRpcParams . Receive . SenderClientId , "SpawnEnemy" ) ;
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}
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- [ ServerRpc ( RequireOwnership = false ) ]
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- void SpawnBossServerRpc ( ServerRpcParams serverRpcParams = default )
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+ [ Rpc ( SendTo . Server , RequireOwnership = false ) ]
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+ void SpawnBossServerRpc ( RpcParams serverRpcParams = default )
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{
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var newEnemy = Instantiate ( m_BossPrefab ) ;
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newEnemy . SpawnWithOwnership ( NetworkManager . Singleton . LocalClientId , true ) ;
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PublishCheatUsedMessage ( serverRpcParams . Receive . SenderClientId , "SpawnBoss" ) ;
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}
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- [ ServerRpc ( RequireOwnership = false ) ]
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- void KillTargetServerRpc ( ServerRpcParams serverRpcParams = default )
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+ [ Rpc ( SendTo . Server , RequireOwnership = false ) ]
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+ void KillTargetServerRpc ( RpcParams serverRpcParams = default )
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{
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ulong clientId = serverRpcParams . Receive . SenderClientId ;
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var playerServerCharacter = PlayerServerCharacter . GetPlayerServerCharacter ( clientId ) ;
@@ -171,8 +171,8 @@ void KillTargetServerRpc(ServerRpcParams serverRpcParams = default)
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}
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}
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- [ ServerRpc ( RequireOwnership = false ) ]
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- void KillAllEnemiesServerRpc ( ServerRpcParams serverRpcParams = default )
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+ [ Rpc ( SendTo . Server , RequireOwnership = false ) ]
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+ void KillAllEnemiesServerRpc ( RpcParams serverRpcParams = default )
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{
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foreach ( var serverCharacter in FindObjectsOfType < ServerCharacter > ( ) )
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{
@@ -187,8 +187,8 @@ void KillAllEnemiesServerRpc(ServerRpcParams serverRpcParams = default)
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PublishCheatUsedMessage ( serverRpcParams . Receive . SenderClientId , "KillAllEnemies" ) ;
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}
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- [ ServerRpc ( RequireOwnership = false ) ]
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- void ToggleGodModeServerRpc ( ServerRpcParams serverRpcParams = default )
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+ [ Rpc ( SendTo . Server , RequireOwnership = false ) ]
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+ void ToggleGodModeServerRpc ( RpcParams serverRpcParams = default )
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{
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var clientId = serverRpcParams . Receive . SenderClientId ;
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var playerServerCharacter = PlayerServerCharacter . GetPlayerServerCharacter ( clientId ) ;
@@ -199,8 +199,8 @@ void ToggleGodModeServerRpc(ServerRpcParams serverRpcParams = default)
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}
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}
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- [ ServerRpc ( RequireOwnership = false ) ]
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- void HealPlayerServerRpc ( ServerRpcParams serverRpcParams = default )
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+ [ Rpc ( SendTo . Server , RequireOwnership = false ) ]
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+ void HealPlayerServerRpc ( RpcParams serverRpcParams = default )
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{
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var clientId = serverRpcParams . Receive . SenderClientId ;
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var playerServerCharacter = PlayerServerCharacter . GetPlayerServerCharacter ( clientId ) ;
@@ -222,8 +222,8 @@ void HealPlayerServerRpc(ServerRpcParams serverRpcParams = default)
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}
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}
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- [ ServerRpc ( RequireOwnership = false ) ]
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- void ToggleSuperSpeedServerRpc ( ServerRpcParams serverRpcParams = default )
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+ [ Rpc ( SendTo . Server , RequireOwnership = false ) ]
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+ void ToggleSuperSpeedServerRpc ( RpcParams serverRpcParams = default )
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{
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var clientId = serverRpcParams . Receive . SenderClientId ;
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foreach ( var playerServerCharacter in PlayerServerCharacter . GetPlayerServerCharacters ( ) )
@@ -237,8 +237,8 @@ void ToggleSuperSpeedServerRpc(ServerRpcParams serverRpcParams = default)
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PublishCheatUsedMessage ( clientId , "ToggleSuperSpeed" ) ;
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}
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- [ ServerRpc ( RequireOwnership = false ) ]
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- void ToggleTeleportModeServerRpc ( ServerRpcParams serverRpcParams = default )
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+ [ Rpc ( SendTo . Server , RequireOwnership = false ) ]
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+ void ToggleTeleportModeServerRpc ( RpcParams serverRpcParams = default )
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{
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var clientId = serverRpcParams . Receive . SenderClientId ;
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foreach ( var playerServerCharacter in PlayerServerCharacter . GetPlayerServerCharacters ( ) )
@@ -252,8 +252,8 @@ void ToggleTeleportModeServerRpc(ServerRpcParams serverRpcParams = default)
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PublishCheatUsedMessage ( serverRpcParams . Receive . SenderClientId , "ToggleTeleportMode" ) ;
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}
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- [ ServerRpc ( RequireOwnership = false ) ]
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- void ToggleDoorServerRpc ( ServerRpcParams serverRpcParams = default )
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+ [ Rpc ( SendTo . Server , RequireOwnership = false ) ]
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+ void ToggleDoorServerRpc ( RpcParams serverRpcParams = default )
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{
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if ( SwitchedDoor != null )
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{
@@ -266,8 +266,8 @@ void ToggleDoorServerRpc(ServerRpcParams serverRpcParams = default)
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}
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}
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- [ ServerRpc ( RequireOwnership = false ) ]
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- void TogglePortalsServerRpc ( ServerRpcParams serverRpcParams = default )
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+ [ Rpc ( SendTo . Server , RequireOwnership = false ) ]
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+ void TogglePortalsServerRpc ( RpcParams serverRpcParams = default )
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{
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foreach ( var portal in FindObjectsOfType < EnemyPortal > ( ) )
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{
@@ -288,8 +288,8 @@ void TogglePortalsServerRpc(ServerRpcParams serverRpcParams = default)
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PublishCheatUsedMessage ( serverRpcParams . Receive . SenderClientId , "TogglePortals" ) ;
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}
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- [ ServerRpc ( RequireOwnership = false ) ]
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- void GoToPostGameServerRpc ( ServerRpcParams serverRpcParams = default )
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+ [ Rpc ( SendTo . Server , RequireOwnership = false ) ]
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+ void GoToPostGameServerRpc ( RpcParams serverRpcParams = default )
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{
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SceneLoaderWrapper . Instance . LoadScene ( "PostGame" , useNetworkSceneManager : true ) ;
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PublishCheatUsedMessage ( serverRpcParams . Receive . SenderClientId , "GoToPostGame" ) ;
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