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changelog cleanup, no need to force update on animator
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Assets/Scripts/Gameplay/GameplayObjects/Character/ClientAvatarGuidHandler.cs

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@@ -42,7 +42,6 @@ void InstantiateAvatar()
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Instantiate(m_NetworkAvatarGuidState.RegisteredAvatar.Graphics, m_GraphicsAnimator.transform);
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m_GraphicsAnimator.Rebind();
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m_GraphicsAnimator.Update(0f);
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AvatarGraphicsSpawned?.Invoke(m_GraphicsAnimator.gameObject);
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}

CHANGELOG.md

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@@ -6,6 +6,10 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/)
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Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).
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## [unreleased] - yyyy-mm-dd
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### Cleanup
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* Removed an unneeded workaround for animation syncing on OnNetworkSpawn of ServerAnimationHandler (#783) Refactorings to NetworkAnimator have made it unnecessary to manually sync an Animator's base animation state.
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## [2.2.0] - 2023-06-14
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### Added

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