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Undefinde punctual shadow filter algorithm. #391
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Hello. Can you please let us know:
Or it will even be better if you can attach your project directly here. That being said, I'd like to let you know that due to the company reset last year, we at Unity have had to deprioritize the development of the ToonShader package. I'd also like to share that the ToonShader team remains passionate about the project, and is enthusiastic about resuming active development when circumstances allow. I’ll be sure to keep you updated on any progress. We appreciate your understanding and support. |
Sure thing, Unity 6.000.0.26f1. |
Unity 6.000.0.331f1. It only throws error during build. |
FYI, I just added defines in
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Yes it does and I can't build my android project, plus it goes into the uncompiled section of the shader and I can't use it. I have to restart Unity, those define's should already be there, if I am not mistaken, I would have to check again. |
Describe the bug
Added the toon shader to my HDRP project and the it breaks and can't be compiled. Here is a screenshot.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The shader to compile and not flicker.
Screenshots
Desktop (please complete the following information):
Smartphone (please complete the following information):
Additional context
Add any other context about the problem here.
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