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NetworkDictionary does not dispose of NativeArrays for sceneobjects #237

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bentrewhella opened this issue Aug 4, 2023 · 0 comments
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@bentrewhella
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When initialising a NativeDictionary as part of class initialisation, scene objects do not get disposed of when entering and exiting the editor player. Objects initialised on play (e.g. in Awake) are fine. Does not affect objects initialised at runtime.

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