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iOS 集成 Unity生成的framework 会导致无法直接调试 #118

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LiBee opened this issue Jan 17, 2025 · 0 comments
Open

iOS 集成 Unity生成的framework 会导致无法直接调试 #118

LiBee opened this issue Jan 17, 2025 · 0 comments

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@LiBee
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LiBee commented Jan 17, 2025

使用xcode 16 版本的创建的项目,把unity生成的iOS工程编译成Framework后,集成到swift项目中,会无法直接调试运行,运行xcode后就报错,报错信息如下
libdispatch.dylib`_dispatch_once_wait.cold.1:
0x10301289c <+0>: leaq 0x63c4(%rip), %rcx ; "BUG IN CLIENT OF LIBDISPATCH: trying to lock recursively"
0x1030128a3 <+7>: movq %rcx, 0x22946(%rip) ; gCRAnnotations + 8
-> 0x1030128aa <+14>: ud2
但是不使用xcode,直接运行APP,是可以运行的,是什么原因,有没有遇到相似问题的大佬,麻烦指导一下

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