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Hello! I integrated UnityFramework into my iOS project using the tutorial in the docs. When I build a simulator, everything works fine until I hit a button that should open Unity project. After that, my builder crashes when performing the code from DynamicLibEngineAPI-functions.h . The debugger leaves the following message:
dyld[45814]: missing symbol called
dyld config: DYLD_SHARED_CACHE_DIR=/Users//Library/Developer/CoreSimulator/Caches/dyld/21G115/com.apple.CoreSimulator.SimRuntime.iOS-16-0.20A360 DYLD_ROOT_PATH=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot DYLD_LIBRARY_PATH=/Users//Library/Developer/Xcode/DerivedData/MRR-fgycyizhlmkuhvdorhztondrwjvb/Build/Products/Debug-iphonesimulator:/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libBacktraceRecording.dylib:/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/Developer/Library/PrivateFrameworks/DTDDISupport.framework/libViewDebuggerSupport.dylib DYLD_FRAMEWORK_PATH=/Users/***/Library/Developer/Xcode/DerivedData/MRR-fgycyizhlmkuhvdorhztondrwjvb/Build/Products/Debug-iphonesimulator DYLD_FALLBACK_FRAMEWORK_PATH=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks DYLD_FALLBACK_LIBRARY_PATH=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib
Hello! I integrated UnityFramework into my iOS project using the tutorial in the docs. When I build a simulator, everything works fine until I hit a button that should open Unity project. After that, my builder crashes when performing the code from DynamicLibEngineAPI-functions.h . The debugger leaves the following message:
CoreSimulator 857.7 - Device: iPhone SE (3rd generation) (C9F66271-363B-404D-B67F-1A2D38D402BD) - Runtime: iOS 16.0 (20A360) - DeviceType: iPhone SE (3rd generation)
Xcode version: 14.0.1 (14A400)
@juliusmik @juliusj-unity @vaidasma
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