Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Getting an error "dyld[*****]: missing symbol called" when starting Unity from iOS Simulator. #75

Open
Kirill2241 opened this issue Oct 19, 2022 · 3 comments

Comments

@Kirill2241
Copy link

Kirill2241 commented Oct 19, 2022

Hello! I integrated UnityFramework into my iOS project using the tutorial in the docs. When I build a simulator, everything works fine until I hit a button that should open Unity project. After that, my builder crashes when performing the code from DynamicLibEngineAPI-functions.h . The debugger leaves the following message:

dyld[45814]: missing symbol called
dyld config: DYLD_SHARED_CACHE_DIR=/Users//Library/Developer/CoreSimulator/Caches/dyld/21G115/com.apple.CoreSimulator.SimRuntime.iOS-16-0.20A360 DYLD_ROOT_PATH=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot DYLD_LIBRARY_PATH=/Users//Library/Developer/Xcode/DerivedData/MRR-fgycyizhlmkuhvdorhztondrwjvb/Build/Products/Debug-iphonesimulator:/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libBacktraceRecording.dylib:/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/Developer/Library/PrivateFrameworks/DTDDISupport.framework/libViewDebuggerSupport.dylib DYLD_FRAMEWORK_PATH=/Users/***/Library/Developer/Xcode/DerivedData/MRR-fgycyizhlmkuhvdorhztondrwjvb/Build/Products/Debug-iphonesimulator DYLD_FALLBACK_FRAMEWORK_PATH=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks DYLD_FALLBACK_LIBRARY_PATH=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib

CoreSimulator 857.7 - Device: iPhone SE (3rd generation) (C9F66271-363B-404D-B67F-1A2D38D402BD) - Runtime: iOS 16.0 (20A360) - DeviceType: iPhone SE (3rd generation)
Xcode version: 14.0.1 (14A400)

@juliusmik @juliusj-unity @vaidasma

@marnelle1
Copy link

I get the same error

@marnelle1
Copy link

Did you find a solution?

@dhruvd-grappus
Copy link

@Kirill2241 @marnelle1 any update on this?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants