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upipe_glx_sink_clean_glx is called before uprobe_gl_sink_clean, and glDeleteTextures is called inside uprobe_gl_sink_clean, which has no effect since the OpenGL context was destroyed already.
Not sure whether the following patch is appropriate or not:
upipe_glx_sink_clean_glx is called before uprobe_gl_sink_clean, and glDeleteTextures is called inside uprobe_gl_sink_clean, which has no effect since the OpenGL context was destroyed already.
Not sure whether the following patch is appropriate or not:
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